[Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

Brian Paul brianp at vmware.com
Thu Aug 4 16:51:55 UTC 2016


On 08/04/2016 10:40 AM, Miklós Máté wrote:
> On 07/14/2016 10:43 PM, Miklós Máté wrote:
>> On 07/07/2016 07:11 PM, Miklós Máté wrote:
>>> On 06/26/2016 09:48 PM, Miklós Máté wrote:
>>>> Only include the ones that can be used by the shader.
>>>>
>>>> This fixes texture coordinates, which were completely wrong,
>>>> because WPOS was included in the list of attribs. It also
>>>> increases performance noticeably.
>>>>
>>>> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
>>>> ---
>>>>   src/mesa/swrast/s_context.c | 3 ++-
>>>>   1 file changed, 2 insertions(+), 1 deletion(-)
>>>>
>>>> diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
>>>> index 0a5fc7e..a63179c 100644
>>>> --- a/src/mesa/swrast/s_context.c
>>>> +++ b/src/mesa/swrast/s_context.c
>>>> @@ -504,7 +504,8 @@ _swrast_update_active_attribs(struct gl_context
>>>> *ctx)
>>>>         attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled
>>>> specially */
>>>>      }
>>>>      else if (ctx->ATIFragmentShader._Enabled) {
>>>> -      attribsMask = ~0;  /* XXX fix me */
>>>> +      attribsMask = VARYING_BIT_COL0 | VARYING_BIT_COL1 |
>>>> +                    VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY;
>>>>      }
>>>>      else {
>>>>         /* fixed function */
>>>
>>> ping?
>>>
>> ping?
>>
> Can anyone please review this?

I think few people know swrast and this particular extension.

Looks OK to me though.

Reviewed-by: Brian Paul <brianp at vmware.com>



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