[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 8 10:45:19 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97231

--- Comment #2 from Roland Scheidegger <sroland at vmware.com> ---
Some very quick look at the trace shows all glDepthRangef calls set near to 0.0
and far to 1.0. So where's the bug?

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