[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 8 18:21:04 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97231

--- Comment #7 from Jules Blok <jules.blok at gmail.com> ---
Created attachment 125603
  --> https://bugs.freedesktop.org/attachment.cgi?id=125603&action=edit
FIFO log for Dolphin Emulator

(In reply to Roland Scheidegger from comment #6)
> The replays don't work with llvmpipe since they require glsl 400 and I
> couldn't make them work with version overrides neither.

It probably uses some extensions llvmpipe doesn't support, I'll try and get you
an apitrace from llvmpipe. You can also try and compile the Dolphin Emulator,
I've attached a replay file (FIFO log) you can drag into the emulator.

(In reply to Roland Scheidegger from comment #6)
> Not sure though why it wouldn't work without reversed depth, I know this
> feature generally works (with d3d10 in particular, which forbids reversing
> depth hence the bug there going unnoticed).

It seems you misunderstood me, it doesn't work with either reversed depth or
normal depth on Mesa. So reverse depth has nothing to do with the issue, it was
just a small thing I changed for reasons unrelated to this issue. I can
reproduce the problem either way.

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