[Mesa-dev] [PATCH 2/3] st/mesa: set the ctx parameter of fence_finish
Nicolai Hähnle
nhaehnle at gmail.com
Tue Aug 9 08:53:03 UTC 2016
On 06.08.2016 17:32, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> for deferred flushes
> ---
> src/mesa/state_tracker/st_cb_syncobj.c | 25 ++++++++++++++++++-------
> 1 file changed, 18 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index 1fa1403..123925a 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -71,53 +71,64 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
> struct st_sync_object *so = (struct st_sync_object*)obj;
>
> assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
> assert(so->fence == NULL);
>
> pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
> }
>
> static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> {
> - struct pipe_screen *screen = st_context(ctx)->pipe->screen;
> + struct pipe_context *pipe = st_context(ctx)->pipe;
> + struct pipe_screen *screen = pipe->screen;
> struct st_sync_object *so = (struct st_sync_object*)obj;
>
> /* If the fence doesn't exist, assume it's signalled. */
> if (!so->fence) {
> so->b.StatusFlag = GL_TRUE;
> return;
> }
>
> - if (screen->fence_finish(screen, NULL, so->fence, 0)) {
> + if (screen->fence_finish(screen, pipe, so->fence, 0)) {
> screen->fence_reference(screen, &so->fence, NULL);
> so->b.StatusFlag = GL_TRUE;
> }
> }
>
> static void st_client_wait_sync(struct gl_context *ctx,
> struct gl_sync_object *obj,
> GLbitfield flags, GLuint64 timeout)
> {
> - struct pipe_screen *screen = st_context(ctx)->pipe->screen;
> + struct pipe_context *pipe = st_context(ctx)->pipe;
> + struct pipe_screen *screen = pipe->screen;
> struct st_sync_object *so = (struct st_sync_object*)obj;
>
> /* If the fence doesn't exist, assume it's signalled. */
> if (!so->fence) {
> so->b.StatusFlag = GL_TRUE;
> return;
> }
>
> - /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
> - * already called when creating a fence. */
> -
> + /* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
> + * [...] if ClientWaitSync is called and all of the following are true:
> + * - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> + * - sync is unsignaled when ClientWaitSync is called,
> + * - and the calls to ClientWaitSync and FenceSync were issued from
> + * the same context,
> + * then the GL will behave as if the equivalent of Flush were inserted
> + * immediately after the creation of sync.
> + *
> + * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
> + * forget to set it.
I wonder if we shouldn't have a dri_config flag for this, so that we
don't punish people who actually know what they're doing. But that can
be left for another time.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> + */
> if (so->fence &&
> - screen->fence_finish(screen, NULL, so->fence, timeout)) {
> + screen->fence_finish(screen, pipe, so->fence, timeout)) {
> screen->fence_reference(screen, &so->fence, NULL);
> so->b.StatusFlag = GL_TRUE;
> }
> }
>
> static void st_server_wait_sync(struct gl_context *ctx,
> struct gl_sync_object *obj,
> GLbitfield flags, GLuint64 timeout)
> {
> /* NO-OP.
>
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