[Mesa-dev] [Bug 97285] Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 10 22:25:37 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97285
Bug ID: 97285
Summary: Darkness in Dota 2 after Patch "Make Gallium's
BlitFramebuffer follow the GL 4.4 sRGB rules"
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: edmondo at eriadon.com
QA Contact: mesa-dev at lists.freedesktop.org
After updating to mesa master (6575ebdc), Dota 2 colors are much more darker.
>From the IRC log 2016-08-10 it seems haagch already bisected it:
15:53 #radeon: < haagch> anyway, am I the only one seeing some opengl games
being far too dark, like dota 2 and portal 2?
16:03 #radeon: < nha> haagch, since when? maybe since those sRGB changes?
16:38 #radeon: < haagch> nha: you were right,
3190c7ee9727161d627f107c2e7f8ec3a11941c1 is the first bad commit
I can confirm that reverting patch 3190c7ee9727161d627f107c2e7f8ec3a11941c1
takes away the darkness in Dota 2.
My configuration:
OpenGL renderer string: Gallium 0.4 on AMD CYPRESS (DRM 2.46.0 / 4.8.0-rc1,
LLVM 3.8.1)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.1.0-devel
(git-796d760)
OpenGL core profile shading language version string: 4.10
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160810/89ed80be/attachment.html>
More information about the mesa-dev
mailing list