[Mesa-dev] [Bug 97285] Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 11 15:20:41 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97285
--- Comment #9 from Matthew Dawson <matthew at mjdsystems.ca> ---
(In reply to Kenneth Graunke from comment #3)
> It might also be worth testing with and without multisampling...
Oh, I tested this without the patch as well in TF2, and I saw no change
enabling or disabling MSAA.
I also tested the patch on TF2 and it also fixed the darkness issue, at least
on the main screen. I didn't try playing the game.
I'm sure I'm affected (the difference between the two are like night and day),
but I have also seen it switch when using the affected commmit during game
play.
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