[Mesa-dev] [Bug 97285] Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 11 15:20:41 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97285

--- Comment #9 from Matthew Dawson <matthew at mjdsystems.ca> ---
(In reply to Kenneth Graunke from comment #3)
> It might also be worth testing with and without multisampling...

Oh, I tested this without the patch as well in TF2, and I saw no change
enabling or disabling MSAA.

I also tested the patch on TF2 and it also fixed the darkness issue, at least
on the main screen.  I didn't try playing the game.

I'm sure I'm affected (the difference between the two are like night and day),
but I have also seen it switch when using the affected commmit during game
play.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160811/c5a2a078/attachment.html>


More information about the mesa-dev mailing list