[Mesa-dev] [PATCH 2/2] mesa: Fix glFramebufferTexture* error codes (v2)

Chad Versace chad at kiwitree.net
Thu Aug 11 18:27:51 UTC 2016


If check_textarget() determined that textarget was incorrect, it emitted
GL_INVALID_OPERATION.  This is the correct behavior when target and
textarget are mismatched but textarget is a valid textarget enum.

When textarget is not a valid textarget enum, the GL spec requires that
GL_INVALID_ENUM be emitted.

Fixes test dEQP-GLES3.functional.negative_api.buffer.framebuffer_texture2d.

v2:
  - Continue emitting GL_INVALID_OPERATION when textarget is
    a valid textarget enum mismatched with target. [idr and imirkin]

Cc: Ian Romanick <idr at freedesktop.org>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: Haixia Shi <hshi at chromium.org>
Change-Id: I86c492f228720ec8cf9939e741cfc99a5d9fa1bc
---

I'm now checking that textarget is a valid textarget enum with a switch
at the top of the function, which emits error GL_INVALID_ENUM. The
switch lists every textarget I know of, but I'm not confident that it's
correct.

Should some textargets not be in the switch?



 src/mesa/main/fbobject.c | 33 ++++++++++++++++++++++++++-------
 1 file changed, 26 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 2c01526..76adb29 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2979,6 +2979,32 @@ check_textarget(struct gl_context *ctx, int dims, GLenum target,
 {
    bool err = false;
 
+   /* Check that textarget is a valid textarget enum. */
+   switch (textarget) {
+      case GL_TEXTURE_1D:
+      case GL_TEXTURE_1D_ARRAY:
+      case GL_TEXTURE_2D:
+      case GL_TEXTURE_2D_ARRAY:
+      case GL_TEXTURE_2D_MULTISAMPLE:
+      case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      case GL_TEXTURE_CUBE_MAP:
+      case GL_TEXTURE_CUBE_MAP_ARRAY:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+      case GL_TEXTURE_RECTANGLE:
+      case GL_TEXTURE_3D:
+         break;
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid textarget %s)",
+                     caller, _mesa_enum_to_string(textarget));
+         return false;
+   }
+
+   /* Check that target and textarget match. */
    switch (dims) {
    case 1:
       switch (textarget) {
@@ -3029,13 +3055,6 @@ check_textarget(struct gl_context *ctx, int dims, GLenum target,
       err = true;
    }
 
-   if (err) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "%s(invalid textarget %s)",
-                  caller, _mesa_enum_to_string(textarget));
-      return false;
-   }
-
    /* Make sure textarget is consistent with the texture's type */
    err = (target == GL_TEXTURE_CUBE_MAP) ?
           !_mesa_is_cube_face(textarget): (target != textarget);
-- 
2.9.2



More information about the mesa-dev mailing list