[Mesa-dev] [PATCH 07/16] glsl: Merge blend_support qualifiers when linking.
Kenneth Graunke
kenneth at whitecape.org
Sat Aug 13 03:12:59 UTC 2016
Since each qualifier represents a blending mode the shader can be used
with, we take the union of all possible modes when linking.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/linker.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 10df74a..e8f2e29 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1880,6 +1880,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.uses_gl_fragcoord = false;
linked_shader->info.origin_upper_left = false;
linked_shader->info.pixel_center_integer = false;
+ linked_shader->info.BlendSupport = 0;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
(prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
@@ -1938,6 +1939,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.EarlyFragmentTests |=
shader->info.EarlyFragmentTests;
+ linked_shader->info.BlendSupport |= shader->info.BlendSupport;
}
}
--
2.9.0
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