[Mesa-dev] [PATCH 06/16] glsl: Rename link_fs_input_layout_qualifiers to "inout".
Francisco Jerez
currojerez at riseup.net
Tue Aug 16 21:45:44 UTC 2016
Kenneth Graunke <kenneth at whitecape.org> writes:
> We're going to handle output qualifiers here too, and calling it "inout"
> seems to be the going convention.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> ---
> src/compiler/glsl/linker.cpp | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 3c527e0..10df74a 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
> * and propagates them to the linked FS and linked shader program.
> */
> static void
> -link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
> +link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
> struct gl_linked_shader *linked_shader,
> struct gl_shader **shader_list,
> unsigned num_shaders)
> @@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx,
> linked->ir = new(linked) exec_list;
> clone_ir_list(mem_ctx, linked->ir, main->ir);
>
> - link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
> + link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
> link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
> link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
> link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
> --
> 2.9.0
>
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> mesa-dev at lists.freedesktop.org
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