[Mesa-dev] [PATCH 0/5] Move check for mapped buffers into api_validate.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Sun Aug 14 18:12:35 UTC 2016
From: Mathias Fröhlich <Mathias.Froehlich at gmx.net>
Hi all,
This series moves the call to check for mapped vertex
buffer objects on draw from the vbo code into api_validate.c.
There we already check for various conditions to validate the
current draw call. Some cleanups in that area are included.
Please review!
Thanks
Mathias
Mathias Fröhlich (5):
vbo: Array draw must not care about glBegin/glEnd vbo mapping.
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
mesa: Move check for vbo mapping into api_validate.c.
vbo: Remove allways true return from vbo_bind_arrays.
mesa: Remove duplicate include.
src/mesa/main/api_validate.c | 8 +++-
src/mesa/main/arrayobj.c | 28 +++++++++++++
src/mesa/main/arrayobj.h | 4 ++
src/mesa/vbo/vbo.h | 2 +-
src/mesa/vbo/vbo_exec_array.c | 92 ++++++-------------------------------------
5 files changed, 51 insertions(+), 83 deletions(-)
--
2.7.4
More information about the mesa-dev
mailing list