[Mesa-dev] [PATCH 1/5] vbo: Array draw must not care about glBegin/glEnd vbo mapping.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Sun Aug 14 18:12:36 UTC 2016
From: Mathias Fröhlich <mathias.froehlich at web.de>
In array draw do not check if the vertex buffer object that
is used to implement immediate mode glBegin/glEnd is mapped.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/vbo/vbo_exec_array.c | 18 +-----------------
1 file changed, 1 insertion(+), 17 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index f371890..8789837 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -77,22 +77,6 @@ check_input_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
/**
- * A debug function that may be called from other parts of Mesa as
- * needed during debugging.
- */
-static bool
-check_buffers_are_unmapped(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- /* check the current vertex arrays */
- return !_mesa_check_disallowed_mapping(exec->vtx.bufferobj) &&
- check_input_buffers_are_unmapped(ctx->Array.VAO);
-}
-
-
-/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.
* For debugging purposes; not normally used.
@@ -446,7 +430,7 @@ vbo_bind_arrays(struct gl_context *ctx)
}
}
- if (!check_buffers_are_unmapped(ctx)) {
+ if (!check_input_buffers_are_unmapped(ctx->Array.VAO)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"draw call (vertex buffers are mapped)");
return false;
--
2.7.4
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