[Mesa-dev] [PATCH v3] st/vdpau: change the order in which filters are applied(v3)

Nayan Deshmukh nayan26deshmukh at gmail.com
Tue Aug 16 17:29:22 UTC 2016


Hi Andy,

Thanks for testing.

On Tue, Aug 16, 2016 at 9:14 PM, Andy Furniss <adf.lists at gmail.com> wrote:
> Nayan Deshmukh wrote:
>>
>> Hi Andy,
>
>
>> You are right :( It messes up chroma but only in case of sharpen at
>> least for me.
>
>
> Retested and denoise is also affected for me.
>
>> I tried some changes and the chroma effects are fixed if we apply the
>> sharpness
>> filter to only to the first surface instead of all the surfaces of the
>> buffer.
>> Can you verify this?
>
>
> If you mean changing surfaces[i] to surfaces[0] below, then it is
> better, but there are still artifacts/chroma errors.
>
> In addition to changing as above, changing sampler_views[0] seems
> to fix denoise and negative sharpen, but gives a new sort of
> artifact for positive sharpen.

Sorry for the misleading language. What I meant was that the filter should only
be applied to first resource i.e. use only first sampler_view and
surface. As you
replaced i by 0 the filter gets applied multiple times. I tried doing
that and I am
experiencing same problems i.e. artifacts with positive sharpen.

So can you please it try it again by replacing VL_MAX_SURFACES with 1 in the
for loop. It should probably fix the problems.

Regards,
Nayan.
>
>
>>>>> +   for(i = 0; i < VL_MAX_SURFACES; ++i) {
>>>>> +      if(sampler_views[i] != NULL && surfaces[i] != NULL) {
>>>>> +         if (vmixer->noise_reduction.filter)
>>>>> +            vl_median_filter_render(vmixer->noise_reduction.filter,
>>>>> +                                    sampler_views[i], surfaces[i]);
>>>>> +
>>>>> +         if (vmixer->sharpness.filter)
>>>>> +            vl_matrix_filter_render(vmixer->sharpness.filter,
>>>>> +                                    sampler_views[i], surfaces[i]);
>
>


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