[Mesa-dev] [PATCH shader-db] run: fix crashes with separate shader objects
Matt Turner
mattst88 at gmail.com
Wed Aug 17 19:25:40 UTC 2016
On Wed, Aug 17, 2016 at 10:24 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> the text string was not zero-terminated.
Oh, that's aggravating that glCreateShaderProgramv() doesn't take a
length like glShaderSource does.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
More information about the mesa-dev
mailing list