[Mesa-dev] [PATCH shader-db] run: fix crashes with separate shader objects

Matt Turner mattst88 at gmail.com
Wed Aug 17 19:25:40 UTC 2016


On Wed, Aug 17, 2016 at 10:24 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> the text string was not zero-terminated.

Oh, that's aggravating that glCreateShaderProgramv() doesn't take a
length like glShaderSource does.

Reviewed-by: Matt Turner <mattst88 at gmail.com>


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