[Mesa-dev] [PATCH] vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwords
Gustaw Smolarczyk
wielkiegie at gmail.com
Thu Aug 18 08:10:40 UTC 2016
Hi,
Will this help Minecraft? I believe it currently uses VBOs (if they
are enabled) and display lists. I might test it when I'm home next
week.
Regards,
Gustaw Smolarczyk
2016-08-18 7:26 GMT+02:00 Mathias Fröhlich <Mathias.Froehlich at gmx.net>:
> Hi,
>
> On Wednesday, 17 August 2016 11:00:48 CEST Tim Rowley wrote:
>> Increases the performance of legacy geometry-heavy apps
>> still using display lists.
> That is my observation too.
> +1 from my side.
>
> If you need that from me this gets:
> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
>
> Mathias
>
>> ---
>> src/mesa/vbo/vbo_save.h | 2 +-
>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
>> index 2843b3c..d1d7fb0 100644
>> --- a/src/mesa/vbo/vbo_save.h
>> +++ b/src/mesa/vbo/vbo_save.h
>> @@ -96,7 +96,7 @@ struct vbo_save_vertex_list {
>> * likelyhood as it occurs. No reason we couldn't change usage
>> * internally even though this probably isn't allowed for client VBOs?
>> */
>> -#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */
>> +#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
>> #define VBO_SAVE_PRIM_SIZE 128
>> #define VBO_SAVE_PRIM_MODE_MASK 0x3f
>> #define VBO_SAVE_PRIM_WEAK 0x40
>>
>
>
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