[Mesa-dev] [PATCH 2/2] vbo: remove unnecessary max_basevertex computation
Marek Olšák
maraeo at gmail.com
Thu Aug 18 09:53:30 UTC 2016
For the series:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, Aug 17, 2016 at 11:12 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> The max basevertex is already computed and added into max_index by the
> caller, _tnl_draw_prims.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/mesa/vbo/vbo_split.c | 8 --------
> 1 file changed, 8 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
> index 2f95746..79d7dd4 100644
> --- a/src/mesa/vbo/vbo_split.c
> +++ b/src/mesa/vbo/vbo_split.c
> @@ -108,14 +108,6 @@ void vbo_split_prims( struct gl_context *ctx,
> vbo_draw_func draw,
> const struct split_limits *limits )
> {
> - GLint max_basevertex = prim->basevertex;
> - GLuint i;
> -
> - for (i = 1; i < nr_prims; i++)
> - max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
> -
> - /* XXX max_basevertex is computed but not used, why? */
> -
> if (ib) {
> if (limits->max_indices == 0) {
> /* Could traverse the indices, re-emitting vertices in turn.
> --
> 2.7.3
>
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