[Mesa-dev] [PATCH 2/2] vbo: remove unnecessary max_basevertex computation
Ilia Mirkin
imirkin at alum.mit.edu
Wed Aug 17 21:12:10 UTC 2016
The max basevertex is already computed and added into max_index by the
caller, _tnl_draw_prims.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/vbo/vbo_split.c | 8 --------
1 file changed, 8 deletions(-)
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
index 2f95746..79d7dd4 100644
--- a/src/mesa/vbo/vbo_split.c
+++ b/src/mesa/vbo/vbo_split.c
@@ -108,14 +108,6 @@ void vbo_split_prims( struct gl_context *ctx,
vbo_draw_func draw,
const struct split_limits *limits )
{
- GLint max_basevertex = prim->basevertex;
- GLuint i;
-
- for (i = 1; i < nr_prims; i++)
- max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
-
- /* XXX max_basevertex is computed but not used, why? */
-
if (ib) {
if (limits->max_indices == 0) {
/* Could traverse the indices, re-emitting vertices in turn.
--
2.7.3
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