[Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

Emil Velikov emil.l.velikov at gmail.com
Thu Aug 25 16:07:11 UTC 2016


Hi all,

While in the area, I've noticed an odd behaviour (and somewhat of a bug) 
in the egl/android code.

Namely: although we allow binding the EGL_OPENGL_API we explicitly clear 
the OPENGL_BIT for all the configs at eglInitalize time.

I've reworked things in a less(?) hacky way, although there's the 
question of - is any of that needed and should we bother all together.

IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so 
(which is essentially libEGL.so with a fancy name).

Tomasz, is desktop OpenGL a thing for ARC ? Can you check with 
someone from the team(s) on the above.

Thanks
Emil



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