[Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'
Emil Velikov
emil.l.velikov at gmail.com
Thu Aug 25 16:07:11 UTC 2016
Hi all,
While in the area, I've noticed an odd behaviour (and somewhat of a bug)
in the egl/android code.
Namely: although we allow binding the EGL_OPENGL_API we explicitly clear
the OPENGL_BIT for all the configs at eglInitalize time.
I've reworked things in a less(?) hacky way, although there's the
question of - is any of that needed and should we bother all together.
IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so
(which is essentially libEGL.so with a fancy name).
Tomasz, is desktop OpenGL a thing for ARC ? Can you check with
someone from the team(s) on the above.
Thanks
Emil
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