[Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

Tomasz Figa tfiga at chromium.org
Thu Aug 25 23:47:35 UTC 2016


Hi Emil,

On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> Hi all,
>
> While in the area, I've noticed an odd behaviour (and somewhat of a bug)
> in the egl/android code.
>
> Namely: although we allow binding the EGL_OPENGL_API we explicitly clear
> the OPENGL_BIT for all the configs at eglInitalize time.
>
> I've reworked things in a less(?) hacky way, although there's the
> question of - is any of that needed and should we bother all together.
>
> IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so
> (which is essentially libEGL.so with a fancy name).
>
> Tomasz, is desktop OpenGL a thing for ARC ? Can you check with
> someone from the team(s) on the above.

AFAIK nothing in Android really cares about desktop OpenGL.

For the complete series:
Reviewed-by: Tomasz Figa <tfiga at chromium.org>

Thanks,
Tomasz


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