[Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

Ryan Houdek sonicadvance1 at gmail.com
Fri Aug 26 04:06:31 UTC 2016


Dolphin Emulator does ;)

On Thu, Aug 25, 2016 at 4:47 PM, Tomasz Figa <tfiga at chromium.org> wrote:

> Hi Emil,
>
> On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
> > Hi all,
> >
> > While in the area, I've noticed an odd behaviour (and somewhat of a bug)
> > in the egl/android code.
> >
> > Namely: although we allow binding the EGL_OPENGL_API we explicitly clear
> > the OPENGL_BIT for all the configs at eglInitalize time.
> >
> > I've reworked things in a less(?) hacky way, although there's the
> > question of - is any of that needed and should we bother all together.
> >
> > IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so
> > (which is essentially libEGL.so with a fancy name).
> >
> > Tomasz, is desktop OpenGL a thing for ARC ? Can you check with
> > someone from the team(s) on the above.
>
> AFAIK nothing in Android really cares about desktop OpenGL.
>
> For the complete series:
> Reviewed-by: Tomasz Figa <tfiga at chromium.org>
>
> Thanks,
> Tomasz
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160825/4d78231d/attachment-0001.html>


More information about the mesa-dev mailing list