[Mesa-dev] [PATCH] gallium: Use enum pipe_shader_type in bind_sampler_states()

Kai Wasserbäch kai at dev.carbon-project.org
Fri Aug 26 14:17:32 UTC 2016


Hey Samuel,
Samuel Pitoiset wrote on 26.08.2016 15:54:
> On 08/26/2016 01:58 PM, Kai Wasserbäch wrote:
>> [...]
>> diff --git a/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>> b/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>> index 4f4f87e..dc1a476 100644
>> --- a/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>> +++ b/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>> @@ -188,7 +188,7 @@ nv30_sampler_state_delete(struct pipe_context *pipe, void
>> *hwcso)
>>
>>  static void
>>  nv30_bind_sampler_states(struct pipe_context *pipe,
>> -                         unsigned shader, unsigned start_slot,
>> +                         enum pipe_shader_type shader, unsigned start_slot,
>>                           unsigned num_samplers, void **samplers)
>>  {
>>     switch (shader) {
>> @@ -198,6 +198,10 @@ nv30_bind_sampler_states(struct pipe_context *pipe,
>>     case PIPE_SHADER_FRAGMENT:
>>        nv30_fragtex_sampler_states_bind(pipe, num_samplers, samplers);
>>        break;
>> +   default:
>> +      assert(shader <= PIPE_SHADER_TYPES);
>> +      assert(!"invalid/unhandled type");
> 
> assert(!"invalid PIPE_SHADER type"); is enough here.
> Please apply the same change for nv50 and nvc0 as well.

Is v2 – with a slightly different assert message – ok then?

Cheers,
Kai

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