[Mesa-dev] [PATCH] gallium: Use enum pipe_shader_type in bind_sampler_states()

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Aug 26 18:22:03 UTC 2016



On 08/26/2016 04:17 PM, Kai Wasserbäch wrote:
> Hey Samuel,
> Samuel Pitoiset wrote on 26.08.2016 15:54:
>> On 08/26/2016 01:58 PM, Kai Wasserbäch wrote:
>>> [...]
>>> diff --git a/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>>> b/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>>> index 4f4f87e..dc1a476 100644
>>> --- a/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>>> +++ b/src/gallium/drivers/nouveau/nv30/nv30_texture.c
>>> @@ -188,7 +188,7 @@ nv30_sampler_state_delete(struct pipe_context *pipe, void
>>> *hwcso)
>>>
>>>  static void
>>>  nv30_bind_sampler_states(struct pipe_context *pipe,
>>> -                         unsigned shader, unsigned start_slot,
>>> +                         enum pipe_shader_type shader, unsigned start_slot,
>>>                           unsigned num_samplers, void **samplers)
>>>  {
>>>     switch (shader) {
>>> @@ -198,6 +198,10 @@ nv30_bind_sampler_states(struct pipe_context *pipe,
>>>     case PIPE_SHADER_FRAGMENT:
>>>        nv30_fragtex_sampler_states_bind(pipe, num_samplers, samplers);
>>>        break;
>>> +   default:
>>> +      assert(shader <= PIPE_SHADER_TYPES);
>>> +      assert(!"invalid/unhandled type");
>>
>> assert(!"invalid PIPE_SHADER type"); is enough here.
>> Please apply the same change for nv50 and nvc0 as well.
>
> Is v2 – with a slightly different assert message – ok then?

Yeah, I wouldn't worry about it, it's fine by me.

Just make sure it compiles, it should but who knows. :)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

>
> Cheers,
> Kai
>


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