[Mesa-dev] [PATCH 14/14] svga: move some code in svga_propagate_surface()
Neha Bhende
bhenden at vmware.com
Fri Aug 26 16:18:16 UTC 2016
Series looks good me.
Reviewed-by: Neha Bhende <bhenden at vmware.com>
Regards,
Neha
________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Friday, August 26, 2016 8:27:18 AM
To: mesa-dev at lists.freedesktop.org
Cc: Neha Bhende; Jose Fonseca
Subject: [PATCH 14/14] svga: move some code in svga_propagate_surface()
Move computation of zslice, layer inside the conditional where they're
used.
---
src/gallium/drivers/svga/svga_surface.c | 37 +++++++++++++++++----------------
1 file changed, 19 insertions(+), 18 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index 4b0b56c..00e9cbc 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -607,35 +607,36 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
struct svga_surface *s = svga_surface(surf);
struct svga_texture *tex = svga_texture(surf->texture);
struct svga_screen *ss = svga_screen(surf->texture->screen);
- unsigned zslice, layer;
- unsigned nlayers = 1;
- unsigned i;
if (!s->dirty)
return;
SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
- if (surf->texture->target == PIPE_TEXTURE_CUBE) {
- zslice = 0;
- layer = surf->u.tex.first_layer;
- }
- else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
- surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
- zslice = 0;
- layer = surf->u.tex.first_layer;
- nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
- }
- else {
- zslice = surf->u.tex.first_layer;
- layer = 0;
- }
-
s->dirty = FALSE;
ss->texture_timestamp++;
svga_age_texture_view(tex, surf->u.tex.level);
if (s->handle != tex->handle) {
+ unsigned zslice, layer;
+ unsigned nlayers = 1;
+ unsigned i;
+
+ if (surf->texture->target == PIPE_TEXTURE_CUBE) {
+ zslice = 0;
+ layer = surf->u.tex.first_layer;
+ }
+ else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
+ surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
+ zslice = 0;
+ layer = surf->u.tex.first_layer;
+ nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
+ }
+ else {
+ zslice = surf->u.tex.first_layer;
+ layer = 0;
+ }
+
SVGA_DBG(DEBUG_VIEWS,
"svga: Surface propagate: tex %p, level %u, from %p\n",
tex, surf->u.tex.level, surf);
--
1.9.1
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