[Mesa-dev] [PATCH 14/14] svga: move some code in svga_propagate_surface()

Neha Bhende bhenden at vmware.com
Fri Aug 26 16:18:16 UTC 2016


Series looks good me.


Reviewed-by: Neha Bhende <bhenden at vmware.com>


Regards,

Neha

________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Friday, August 26, 2016 8:27:18 AM
To: mesa-dev at lists.freedesktop.org
Cc: Neha Bhende; Jose Fonseca
Subject: [PATCH 14/14] svga: move some code in svga_propagate_surface()

Move computation of zslice, layer inside the conditional where they're
used.
---
 src/gallium/drivers/svga/svga_surface.c | 37 +++++++++++++++++----------------
 1 file changed, 19 insertions(+), 18 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index 4b0b56c..00e9cbc 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -607,35 +607,36 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
    struct svga_surface *s = svga_surface(surf);
    struct svga_texture *tex = svga_texture(surf->texture);
    struct svga_screen *ss = svga_screen(surf->texture->screen);
-   unsigned zslice, layer;
-   unsigned nlayers = 1;
-   unsigned i;

    if (!s->dirty)
       return;

    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);

-   if (surf->texture->target == PIPE_TEXTURE_CUBE) {
-      zslice = 0;
-      layer = surf->u.tex.first_layer;
-   }
-   else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
-            surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
-      zslice = 0;
-      layer = surf->u.tex.first_layer;
-      nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
-   }
-   else {
-      zslice = surf->u.tex.first_layer;
-      layer = 0;
-   }
-
    s->dirty = FALSE;
    ss->texture_timestamp++;
    svga_age_texture_view(tex, surf->u.tex.level);

    if (s->handle != tex->handle) {
+      unsigned zslice, layer;
+      unsigned nlayers = 1;
+      unsigned i;
+
+      if (surf->texture->target == PIPE_TEXTURE_CUBE) {
+         zslice = 0;
+         layer = surf->u.tex.first_layer;
+      }
+      else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
+               surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
+         zslice = 0;
+         layer = surf->u.tex.first_layer;
+         nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
+      }
+      else {
+         zslice = surf->u.tex.first_layer;
+         layer = 0;
+      }
+
       SVGA_DBG(DEBUG_VIEWS,
                "svga: Surface propagate: tex %p, level %u, from %p\n",
                tex, surf->u.tex.level, surf);
--
1.9.1

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