[Mesa-dev] [PATCH 14/14] svga: move some code in svga_propagate_surface()
Jose Fonseca
jfonseca at vmware.com
Fri Aug 26 21:22:57 UTC 2016
On 26/08/16 16:27, Brian Paul wrote:
> Move computation of zslice, layer inside the conditional where they're
> used.
> ---
> src/gallium/drivers/svga/svga_surface.c | 37 +++++++++++++++++----------------
> 1 file changed, 19 insertions(+), 18 deletions(-)
>
> diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
> index 4b0b56c..00e9cbc 100644
> --- a/src/gallium/drivers/svga/svga_surface.c
> +++ b/src/gallium/drivers/svga/svga_surface.c
> @@ -607,35 +607,36 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
> struct svga_surface *s = svga_surface(surf);
> struct svga_texture *tex = svga_texture(surf->texture);
> struct svga_screen *ss = svga_screen(surf->texture->screen);
> - unsigned zslice, layer;
> - unsigned nlayers = 1;
> - unsigned i;
>
> if (!s->dirty)
> return;
>
> SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
>
> - if (surf->texture->target == PIPE_TEXTURE_CUBE) {
> - zslice = 0;
> - layer = surf->u.tex.first_layer;
> - }
> - else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
> - surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
> - zslice = 0;
> - layer = surf->u.tex.first_layer;
> - nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
> - }
> - else {
> - zslice = surf->u.tex.first_layer;
> - layer = 0;
> - }
> -
> s->dirty = FALSE;
> ss->texture_timestamp++;
> svga_age_texture_view(tex, surf->u.tex.level);
>
> if (s->handle != tex->handle) {
> + unsigned zslice, layer;
> + unsigned nlayers = 1;
> + unsigned i;
> +
> + if (surf->texture->target == PIPE_TEXTURE_CUBE) {
> + zslice = 0;
> + layer = surf->u.tex.first_layer;
> + }
> + else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
> + surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
> + zslice = 0;
> + layer = surf->u.tex.first_layer;
> + nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
> + }
> + else {
> + zslice = surf->u.tex.first_layer;
> + layer = 0;
> + }
> +
> SVGA_DBG(DEBUG_VIEWS,
> "svga: Surface propagate: tex %p, level %u, from %p\n",
> tex, surf->u.tex.level, surf);
>
Series also looks good to me.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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