[Mesa-dev] [PATCH] mesa: fix format conversion bug in get_tex_rgba_uncompressed()

Brian Paul brianp at vmware.com
Mon Aug 29 18:44:17 UTC 2016


We need to set the need_convert flag with each loop iteration, not
just when the rgba pointer is null.

Bug reported by Markus Müller <mueller at imfusion.de> on mesa-users list.
Fixes new piglit arb_texture_float-get-tex3d test.

Cc: <mesa-stable at lists.freedesktop.org>
---
 src/mesa/main/texgetimage.c | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index bd44c68..b900278 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -495,13 +495,15 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
           */
          if (format == rgba_format) {
             rgba = dest;
-         } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
+         } else {
             need_convert = true;
-            rgba = malloc(height * rgba_stride);
-            if (!rgba) {
-               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
-               ctx->Driver.UnmapTextureImage(ctx, texImage, img);
-               return;
+            if (rgba == NULL) { /* Allocate the RGBA buffer only once */
+               rgba = malloc(height * rgba_stride);
+               if (!rgba) {
+                  _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
+                  ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+                  return;
+               }
             }
          }
 
-- 
1.9.1



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