[Mesa-dev] [PATCH] mesa: fix format conversion bug in get_tex_rgba_uncompressed()
Brian Paul
brianp at vmware.com
Mon Aug 29 18:44:17 UTC 2016
We need to set the need_convert flag with each loop iteration, not
just when the rgba pointer is null.
Bug reported by Markus Müller <mueller at imfusion.de> on mesa-users list.
Fixes new piglit arb_texture_float-get-tex3d test.
Cc: <mesa-stable at lists.freedesktop.org>
---
src/mesa/main/texgetimage.c | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index bd44c68..b900278 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -495,13 +495,15 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
*/
if (format == rgba_format) {
rgba = dest;
- } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
+ } else {
need_convert = true;
- rgba = malloc(height * rgba_stride);
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
- return;
+ if (rgba == NULL) { /* Allocate the RGBA buffer only once */
+ rgba = malloc(height * rgba_stride);
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
+ ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ return;
+ }
}
}
--
1.9.1
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