[Mesa-dev] [PATCH] glsl: Initialize outputs[] array in lower_blend_equation_advanced.
Kenneth Graunke
kenneth at whitecape.org
Tue Aug 30 02:16:40 UTC 2016
Caught by Coverity. Likely fixes real issues if an output component
is not present.
CID: 1372278
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/lower_blend_equation_advanced.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp
index a998df1..1d03392 100644
--- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
+++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
@@ -497,7 +497,7 @@ lower_blend_equation_advanced(struct gl_linked_shader *sh)
* which writes a subset of the components, starting at location_frac.
* The variables can't overlap, thankfully.
*/
- ir_variable *outputs[4];
+ ir_variable *outputs[4] = { NULL, NULL, NULL, NULL };
foreach_in_list(ir_instruction, ir, sh->ir) {
ir_variable *var = ir->as_variable();
if (!var || var->data.mode != ir_var_shader_out)
--
2.9.3
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