[Mesa-dev] [PATCH] automake: egl: Android: Add libEGL dependencies

Tapani Pälli tapani.palli at intel.com
Tue Aug 30 04:59:37 UTC 2016



On 08/29/2016 07:11 PM, Emil Velikov wrote:
> On 29 August 2016 at 05:37, Tapani Pälli <tapani.palli at intel.com> wrote:
>>
>>
>> On 08/26/2016 03:58 PM, Emil Velikov wrote:
>>>
>>> On 26 August 2016 at 08:50, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>>
>>>> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>>>>
>>> What happened with my suggestion about getting things fixed as opposed
>>> to adding tape over things, namely these thread [1] ?
>>> Can someone please look into that one instead or give me some tips how
>>> I can get things into AOSP ? Last time I've looked AOSP had longer and
>>> more convoluted procedures than anything in the Linux graphics stack.
>>
>>
>> I'm not sure when this kind of 'big change' would happen, would be nice to
>> have a working solution now and then discuss better solution in peace?
>>
> I hope I'm wrong, but I doubt anyone had the time/chance/will to
> pursue the proposed solution. As such, pushing this 'hack' will not
> increase the insensitive/chances of resolving this properly.
>
>> (trying to reduce the amount of patches that have to be applied to get
>> things working/built)
>>
> Ack and thank you for that. I believe the overall goal should be to
> resolve things in a 'good enough for upstreaming' method, rather than
> just pushing the first solution that comes to mind. Similar to how it
> was done with the other CrOS inspired patches.
>

I could try to push .pc files in to those projects but I'm not sure how 
that should work. Should those projects then install the .pc files 
somewhere during Android build or would we mess with the PKG_CONFIG_PATH 
to be able to find them?

// Tapani


More information about the mesa-dev mailing list