[Mesa-dev] [PATCH] automake: egl: Android: Add libEGL dependencies
Tapani Pälli
tapani.palli at intel.com
Tue Aug 30 05:04:17 UTC 2016
On 08/30/2016 07:59 AM, Tapani Pälli wrote:
>
>
> On 08/29/2016 07:11 PM, Emil Velikov wrote:
>> On 29 August 2016 at 05:37, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>
>>>
>>> On 08/26/2016 03:58 PM, Emil Velikov wrote:
>>>>
>>>> On 26 August 2016 at 08:50, Tapani Pälli <tapani.palli at intel.com>
>>>> wrote:
>>>>>
>>>>> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>>>>>
>>>> What happened with my suggestion about getting things fixed as opposed
>>>> to adding tape over things, namely these thread [1] ?
>>>> Can someone please look into that one instead or give me some tips how
>>>> I can get things into AOSP ? Last time I've looked AOSP had longer and
>>>> more convoluted procedures than anything in the Linux graphics stack.
>>>
>>>
>>> I'm not sure when this kind of 'big change' would happen, would be
>>> nice to
>>> have a working solution now and then discuss better solution in peace?
>>>
>> I hope I'm wrong, but I doubt anyone had the time/chance/will to
>> pursue the proposed solution. As such, pushing this 'hack' will not
>> increase the insensitive/chances of resolving this properly.
>>
>>> (trying to reduce the amount of patches that have to be applied to get
>>> things working/built)
>>>
>> Ack and thank you for that. I believe the overall goal should be to
>> resolve things in a 'good enough for upstreaming' method, rather than
>> just pushing the first solution that comes to mind. Similar to how it
>> was done with the other CrOS inspired patches.
>>
>
> I could try to push .pc files in to those projects but I'm not sure how
> that should work. Should those projects then install the .pc files
> somewhere during Android build or would we mess with the PKG_CONFIG_PATH
*sigh* I mean during Chromium build ..
> to be able to find them?
>
> // Tapani
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