[Mesa-dev] [PATCH 48/58] st/mesa: pass gl_program to st_bind_ubos()
Nicolai Hähnle
nhaehnle at gmail.com
Thu Dec 1 11:32:25 UTC 2016
Patches 44-48:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 20.11.2016 14:29, Timothy Arceri wrote:
> We no longer need anything from gl_linked_shader.
> ---
> src/mesa/state_tracker/st_atom_constbuf.c | 24 ++++++++++++------------
> 1 file changed, 12 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
> index 45bb885..ef1a6f2 100644
> --- a/src/mesa/state_tracker/st_atom_constbuf.c
> +++ b/src/mesa/state_tracker/st_atom_constbuf.c
> @@ -238,21 +238,21 @@ const struct st_tracked_state st_update_cs_constants = {
> update_cs_constants /* update */
> };
>
> -static void st_bind_ubos(struct st_context *st,
> - struct gl_linked_shader *shader,
> - unsigned shader_type)
> +static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
> + unsigned shader_type)
> {
> unsigned i;
> struct pipe_constant_buffer cb = { 0 };
>
> - if (!shader)
> + if (!prog)
> return;
>
> - for (i = 0; i < shader->Program->info.num_ubos; i++) {
> + for (i = 0; i < prog->info.num_ubos; i++) {
> struct gl_uniform_buffer_binding *binding;
> struct st_buffer_object *st_obj;
>
> - binding = &st->ctx->UniformBufferBindings[shader->Program->sh.UniformBlocks[i]->Binding];
> + binding =
> + &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
> st_obj = st_buffer_object(binding->BufferObject);
>
> cb.buffer = st_obj->buffer;
> @@ -284,7 +284,7 @@ static void bind_vs_ubos(struct st_context *st)
> if (!prog)
> return;
>
> - st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
> + st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
> }
>
> const struct st_tracked_state st_bind_vs_ubos = {
> @@ -299,7 +299,7 @@ static void bind_fs_ubos(struct st_context *st)
> if (!prog)
> return;
>
> - st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
> + st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
> }
>
> const struct st_tracked_state st_bind_fs_ubos = {
> @@ -314,7 +314,7 @@ static void bind_gs_ubos(struct st_context *st)
> if (!prog)
> return;
>
> - st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
> + st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
> }
>
> const struct st_tracked_state st_bind_gs_ubos = {
> @@ -329,7 +329,7 @@ static void bind_tcs_ubos(struct st_context *st)
> if (!prog)
> return;
>
> - st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
> + st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
> }
>
> const struct st_tracked_state st_bind_tcs_ubos = {
> @@ -344,7 +344,7 @@ static void bind_tes_ubos(struct st_context *st)
> if (!prog)
> return;
>
> - st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
> + st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL);
> }
>
> const struct st_tracked_state st_bind_tes_ubos = {
> @@ -359,7 +359,7 @@ static void bind_cs_ubos(struct st_context *st)
> if (!prog)
> return;
>
> - st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
> + st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
> PIPE_SHADER_COMPUTE);
> }
>
>
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