[Mesa-dev] [PATCH 50/58] st/mesa: get Version from gl_program rather than gl_shader_program
Nicolai Hähnle
nhaehnle at gmail.com
Thu Dec 1 11:38:38 UTC 2016
Hmm, I wonder what the rules are when different shaders have different
versions and are linked together? Then again, the use of the
glsl_version in st_sampler_view.c pretty much admits that it's already a
hack, so I think this is fine.
Patches 49 & 50:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 20.11.2016 14:29, Timothy Arceri wrote:
> ---
> src/mesa/state_tracker/st_atom_texture.c | 5 +----
> 1 file changed, 1 insertion(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index 5fe042b..58e753d 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -111,9 +111,6 @@ update_textures(struct st_context *st,
> GLbitfield free_slots = ~prog->SamplersUsed;
> GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
> GLuint unit;
> - struct gl_shader_program *shader =
> - st->ctx->_Shader->CurrentProgram[mesa_shader];
> - unsigned glsl_version = shader ? shader->data->Version : 0;
> enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
>
> if (samplers_used == 0x0 && old_max == 0)
> @@ -130,7 +127,7 @@ update_textures(struct st_context *st,
> GLboolean retval;
>
> retval = update_single_texture(st, &sampler_view, texUnit,
> - glsl_version);
> + prog->sh.data->Version);
> if (retval == GL_FALSE)
> continue;
>
>
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