[Mesa-dev] [PATCH 50/58] st/mesa: get Version from gl_program rather than gl_shader_program
Timothy Arceri
timothy.arceri at collabora.com
Fri Dec 2 02:21:15 UTC 2016
On Thu, 2016-12-01 at 12:38 +0100, Nicolai Hähnle wrote:
> Hmm, I wonder what the rules are when different shaders have
> different
> versions and are linked together?
Yeah I was wondering the same when I changed this. It seems that in
linker.cpp we get the max version from the shaders and store it here.
> Then again, the use of the
> glsl_version in st_sampler_view.c pretty much admits that it's
> already a
> hack, so I think this is fine.
>
> Patches 49 & 50:
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Thanks for the reviews :)
>
> On 20.11.2016 14:29, Timothy Arceri wrote:
> >
> > ---
> > src/mesa/state_tracker/st_atom_texture.c | 5 +----
> > 1 file changed, 1 insertion(+), 4 deletions(-)
> >
> > diff --git a/src/mesa/state_tracker/st_atom_texture.c
> > b/src/mesa/state_tracker/st_atom_texture.c
> > index 5fe042b..58e753d 100644
> > --- a/src/mesa/state_tracker/st_atom_texture.c
> > +++ b/src/mesa/state_tracker/st_atom_texture.c
> > @@ -111,9 +111,6 @@ update_textures(struct st_context *st,
> > GLbitfield free_slots = ~prog->SamplersUsed;
> > GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
> > GLuint unit;
> > - struct gl_shader_program *shader =
> > - st->ctx->_Shader->CurrentProgram[mesa_shader];
> > - unsigned glsl_version = shader ? shader->data->Version : 0;
> > enum pipe_shader_type shader_stage =
> > st_shader_stage_to_ptarget(mesa_shader);
> >
> > if (samplers_used == 0x0 && old_max == 0)
> > @@ -130,7 +127,7 @@ update_textures(struct st_context *st,
> > GLboolean retval;
> >
> > retval = update_single_texture(st, &sampler_view,
> > texUnit,
> > - glsl_version);
> > + prog->sh.data->Version);
> > if (retval == GL_FALSE)
> > continue;
> >
> >
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