[Mesa-dev] [PATCH 04/22] spirv: add DF support to vtn_const_ssa_value()
Jason Ekstrand
jason at jlekstrand.net
Fri Dec 2 02:55:23 UTC 2016
If you don't mind rebasing on it, my "get rid of nir_constant_data" patch
should let you drop most of this and patch 5.
On Fri, Nov 25, 2016 at 12:52 AM, Juan A. Suarez Romero <jasuarez at igalia.com
> wrote:
> From: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/compiler/spirv/spirv_to_nir.c | 24 +++++++++++++++++-------
> 1 file changed, 17 insertions(+), 7 deletions(-)
>
> diff --git a/src/compiler/spirv/spirv_to_nir.c
> b/src/compiler/spirv/spirv_to_nir.c
> index dadf7fc..8569bc8 100644
> --- a/src/compiler/spirv/spirv_to_nir.c
> +++ b/src/compiler/spirv/spirv_to_nir.c
> @@ -98,14 +98,19 @@ vtn_const_ssa_value(struct vtn_builder *b,
> nir_constant *constant,
> case GLSL_TYPE_UINT:
> case GLSL_TYPE_BOOL:
> case GLSL_TYPE_FLOAT:
> - case GLSL_TYPE_DOUBLE:
> + case GLSL_TYPE_DOUBLE: {
> + int bit_size = glsl_get_bit_size(type);
> if (glsl_type_is_vector_or_scalar(type)) {
> unsigned num_components = glsl_get_vector_elements(val->type);
> nir_load_const_instr *load =
> - nir_load_const_instr_create(b->shader, num_components, 32);
> + nir_load_const_instr_create(b->shader, num_components,
> bit_size);
>
> - for (unsigned i = 0; i < num_components; i++)
> - load->value.u32[i] = constant->value.u[i];
> + for (unsigned i = 0; i < num_components; i++) {
> + if (bit_size == 64)
> + load->value.f64[i] = constant->value.d[i];
> + else
> + load->value.u32[i] = constant->value.u[i];
> + }
>
> nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
> val->def = &load->def;
> @@ -119,10 +124,14 @@ vtn_const_ssa_value(struct vtn_builder *b,
> nir_constant *constant,
> struct vtn_ssa_value *col_val = rzalloc(b, struct
> vtn_ssa_value);
> col_val->type = glsl_get_column_type(val->type);
> nir_load_const_instr *load =
> - nir_load_const_instr_create(b->shader, rows, 32);
> + nir_load_const_instr_create(b->shader, rows, bit_size);
>
> - for (unsigned j = 0; j < rows; j++)
> - load->value.u32[j] = constant->value.u[rows * i + j];
> + for (unsigned j = 0; j < rows; j++) {
> + if (bit_size == 64)
> + load->value.f64[j] = constant->value.d[rows * i + j];
> + else
> + load->value.u32[j] = constant->value.u[rows * i + j];
> + }
>
> nir_instr_insert_before_cf_list(&b->impl->body,
> &load->instr);
> col_val->def = &load->def;
> @@ -131,6 +140,7 @@ vtn_const_ssa_value(struct vtn_builder *b,
> nir_constant *constant,
> }
> }
> break;
> + }
>
> case GLSL_TYPE_ARRAY: {
> unsigned elems = glsl_get_length(val->type);
> --
> 2.7.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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