[Mesa-dev] [PATCH 04/22] spirv: add DF support to vtn_const_ssa_value()
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Fri Dec 2 08:23:43 UTC 2016
On Thu, 2016-12-01 at 18:55 -0800, Jason Ekstrand wrote:
> If you don't mind rebasing on it, my "get rid of nir_constant_data"
> patch should let you drop most of this and patch 5.
>
>
OK, thanks!
Sam
On Fri, Nov 25, 2016 at 12:52 AM, Juan A. Suarez Romero <jasuarez at igalia.com> wrote:
From: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/compiler/spirv/spirv_to_nir.c | 24 +++++++++++++++++-------
1 file changed, 17 insertions(+), 7 deletions(-)
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index dadf7fc..8569bc8 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -98,14 +98,19 @@ vtn_const_ssa_value(struct vtn_builder *b, nir_constant *constant,
case GLSL_TYPE_UINT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_DOUBLE: {
+ int bit_size = glsl_get_bit_size(type);
if (glsl_type_is_vector_or_scalar(type)) {
unsigned num_components = glsl_get_vector_elements(val->type);
nir_load_const_instr *load =
- nir_load_const_instr_create(b->shader, num_components, 32);
+ nir_load_const_instr_create(b->shader, num_components, bit_size);
- for (unsigned i = 0; i < num_components; i++)
- load->value.u32[i] = constant->value.u[i];
+ for (unsigned i = 0; i < num_components; i++) {
+ if (bit_size == 64)
+ load->value.f64[i] = constant->value.d[i];
+ else
+ load->value.u32[i] = constant->value.u[i];
+ }
nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
val->def = &load->def;
@@ -119,10 +124,14 @@ vtn_const_ssa_value(struct vtn_builder *b, nir_constant *constant,
struct vtn_ssa_value *col_val = rzalloc(b, struct vtn_ssa_value);
col_val->type = glsl_get_column_type(val->type);
nir_load_const_instr *load =
- nir_load_const_instr_create(b->shader, rows, 32);
+ nir_load_const_instr_create(b->shader, rows, bit_size);
- for (unsigned j = 0; j < rows; j++)
- load->value.u32[j] = constant->value.u[rows * i + j];
+ for (unsigned j = 0; j < rows; j++) {
+ if (bit_size == 64)
+ load->value.f64[j] = constant->value.d[rows * i + j];
+ else
+ load->value.u32[j] = constant->value.u[rows * i + j];
+ }
nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
col_val->def = &load->def;
@@ -131,6 +140,7 @@ vtn_const_ssa_value(struct vtn_builder *b, nir_constant *constant,
}
}
break;
+ }
case GLSL_TYPE_ARRAY: {
unsigned elems = glsl_get_length(val->type);
--
2.7.4
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