[Mesa-dev] [PATCH 3/3] i965: Delete the meta-base CopyImageSubData implementation
Anuj Phogat
anuj.phogat at gmail.com
Fri Dec 2 19:19:28 UTC 2016
On Thu, Dec 1, 2016 at 10:35 AM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>
> When I originally implemented the ARB_copy_image extension, the fast-path
> was written in meta using texture views. This path only worked if both
> images were uncompressed color images. All of the other cases fell back to
> the blitter or, in the worst case, mapping and memcpy on the CPU. Now that
> we have the blorp path, it handles all copies ever and the old meta,
> blitter, and CPU paths are only used on gen5 and below. The primary reason
> why we needed the meta path (apart from having a slow blitter on later
> hardware) was to handle multisampling which gen5 and earlier don't support
> anyway. Since the blitter is reasonably fast on gen5, we can just delete
> the meta path and get rid of all that terrible code.
>
> If we decide that we're ok with just disabling ARB_copy_image on gen5 and
> earlier (I personally am), then we could get rid of another 300 lines or so
> of semi-hairy code.
> ---
> src/mesa/Makefile.sources | 1 -
> src/mesa/drivers/common/meta.h | 10 -
> src/mesa/drivers/common/meta_copy_image.c | 307 ---------------------------
> src/mesa/drivers/dri/i965/intel_copy_image.c | 10 -
> 4 files changed, 328 deletions(-)
> delete mode 100644 src/mesa/drivers/common/meta_copy_image.c
>
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index 410a61a..ee737b0 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -621,7 +621,6 @@ COMMON_DRIVER_FILES = \
> drivers/common/driverfuncs.c \
> drivers/common/driverfuncs.h \
> drivers/common/meta_blit.c \
> - drivers/common/meta_copy_image.c \
> drivers/common/meta_generate_mipmap.c \
> drivers/common/meta_tex_subimage.c \
> drivers/common/meta.c \
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index a7018f5..0a913e9 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -492,16 +492,6 @@ _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
> GLint dstX1, GLint dstY1,
> GLbitfield mask, GLenum filter);
>
> -bool
> -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
> - struct gl_texture_image *src_tex_image,
> - struct gl_renderbuffer *src_renderbuffer,
> - int src_x, int src_y, int src_z,
> - struct gl_texture_image *dst_tex_image,
> - struct gl_renderbuffer *dst_renderbuffer,
> - int dst_x, int dst_y, int dst_z,
> - int src_width, int src_height);
> -
> extern void
> _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
>
> diff --git a/src/mesa/drivers/common/meta_copy_image.c b/src/mesa/drivers/common/meta_copy_image.c
> deleted file mode 100644
> index e1c90a3..0000000
> --- a/src/mesa/drivers/common/meta_copy_image.c
> +++ /dev/null
> @@ -1,307 +0,0 @@
> -/*
> - * Mesa 3-D graphics library
> - *
> - * Copyright (C) 2014 Intel Corporation. All Rights Reserved.
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice shall be included
> - * in all copies or substantial portions of the Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> - * OTHER DEALINGS IN THE SOFTWARE.
> - */
> -
> -#include "glheader.h"
> -#include "context.h"
> -#include "enums.h"
> -#include "imports.h"
> -#include "macros.h"
> -#include "teximage.h"
> -#include "texobj.h"
> -#include "fbobject.h"
> -#include "framebuffer.h"
> -#include "buffers.h"
> -#include "state.h"
> -#include "mtypes.h"
> -#include "meta.h"
> -
> -/**
> - * Create a texture image that wraps a renderbuffer.
> - */
> -static struct gl_texture_image *
> -wrap_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
> -{
> - GLenum texTarget;
> - struct gl_texture_object *texObj;
> - struct gl_texture_image *texImage;
> -
> - if (rb->NumSamples > 1)
> - texTarget = GL_TEXTURE_2D_MULTISAMPLE;
> - else
> - texTarget = GL_TEXTURE_2D;
> -
> - /* Texture ID is not significant since it never goes into the hash table */
> - texObj = ctx->Driver.NewTextureObject(ctx, 0, texTarget);
> - assert(texObj);
> - if (!texObj)
> - return NULL;
> -
> - texImage = _mesa_get_tex_image(ctx, texObj, texTarget, 0);
> - assert(texImage);
> - if (!texImage)
> - return NULL;
> -
> - if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
> - _mesa_problem(ctx, "Failed to create texture from renderbuffer");
> - return NULL;
> - }
> -
> - if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) {
> - rb->NeedsFinishRenderTexture = true;
> - ctx->Driver.FinishRenderTexture(ctx, rb);
> - }
> -
> - return texImage;
> -}
> -
> -
> -/* This function makes a texture view without bothering with all of the API
> - * checks. Most of them are the same for CopyTexSubImage so checking would
> - * be redundant. The one major difference is that we don't check for
> - * whether the texture is immutable or not. However, since the view will
> - * be created and then immediately destroyed, this should not be a problem.
> - */
> -static bool
> -make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
> - struct gl_texture_image **view_tex_image, GLuint *view_tex_name,
> - GLenum internal_format)
> -{
> - struct gl_texture_object *tex_obj = tex_image->TexObject;
> - struct gl_texture_object *view_tex_obj;
> - mesa_format tex_format;
> -
> - /* Set up the new texture object */
> - _mesa_GenTextures(1, view_tex_name);
> - view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name);
> - if (!view_tex_obj)
> - return false;
> -
> - tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, tex_obj->Target,
> - 0, internal_format,
> - GL_NONE, GL_NONE);
> -
> - if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 1, 0, tex_format,
> - 1, tex_image->Width, tex_image->Height,
> - tex_image->Depth)) {
> - _mesa_DeleteTextures(1, view_tex_name);
> - *view_tex_name = 0;
> - return false;
> - }
> -
> - assert(tex_obj->Target != 0);
> - assert(tex_obj->TargetIndex < NUM_TEXTURE_TARGETS);
> -
> - view_tex_obj->Target = tex_obj->Target;
> - view_tex_obj->TargetIndex = tex_obj->TargetIndex;
> -
> - *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, 0);
> -
> - if (!*view_tex_image) {
> - _mesa_DeleteTextures(1, view_tex_name);
> - *view_tex_name = 0;
> - return false;
> - }
> -
> - _mesa_init_teximage_fields(ctx, *view_tex_image,
> - tex_image->Width, tex_image->Height,
> - tex_image->Depth,
> - 0, internal_format, tex_format);
> -
> - view_tex_obj->MinLevel = tex_image->Level;
> - view_tex_obj->NumLevels = 1;
> - view_tex_obj->MinLayer = tex_obj->MinLayer;
> - view_tex_obj->NumLayers = tex_obj->NumLayers;
> - view_tex_obj->Immutable = tex_obj->Immutable;
> - view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
> -
> - if (ctx->Driver.TextureView != NULL &&
> - !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
> - _mesa_DeleteTextures(1, view_tex_name);
> - *view_tex_name = 0;
> - return false; /* driver recorded error */
> - }
> -
> - return true;
> -}
> -
> -/** A partial implementation of glCopyImageSubData
> - *
> - * This is a partial implementation of glCopyImageSubData that works only
> - * if both textures are uncompressed and the destination texture is
> - * renderable. It uses a slight abuse of a texture view (see make_view) to
> - * turn the source texture into the destination texture type and then uses
> - * _mesa_meta_BlitFramebuffers to do the copy.
> - */
> -bool
> -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
> - struct gl_texture_image *src_tex_image,
> - struct gl_renderbuffer *src_renderbuffer,
> - int src_x, int src_y, int src_z,
> - struct gl_texture_image *dst_tex_image,
> - struct gl_renderbuffer *dst_renderbuffer,
> - int dst_x, int dst_y, int dst_z,
> - int src_width, int src_height)
> -{
> - mesa_format src_format, dst_format;
> - GLint src_internal_format, dst_internal_format;
> - GLuint src_view_texture = 0;
> - struct gl_texture_image *src_view_tex_image;
> - struct gl_framebuffer *readFb;
> - struct gl_framebuffer *drawFb = NULL;
> - bool success = false;
> - GLbitfield mask;
> - GLenum status, attachment;
> -
> - if (src_renderbuffer) {
> - src_format = src_renderbuffer->Format;
> - src_internal_format = src_renderbuffer->InternalFormat;
> - } else {
> - assert(src_tex_image);
> - src_format = src_tex_image->TexFormat;
> - src_internal_format = src_tex_image->InternalFormat;
> - }
> -
> - if (dst_renderbuffer) {
> - dst_format = dst_renderbuffer->Format;
> - dst_internal_format = dst_renderbuffer->InternalFormat;
> - } else {
> - assert(dst_tex_image);
> - dst_format = dst_tex_image->TexFormat;
> - dst_internal_format = dst_tex_image->InternalFormat;
> - }
> -
> - if (_mesa_is_format_compressed(src_format))
> - return false;
> -
> - if (_mesa_is_format_compressed(dst_format))
> - return false;
> -
> - if (src_internal_format == dst_internal_format) {
> - src_view_tex_image = src_tex_image;
> - } else {
> - if (src_renderbuffer) {
> - assert(src_tex_image == NULL);
> - src_tex_image = wrap_renderbuffer(ctx, src_renderbuffer);
> - }
> - if (!make_view(ctx, src_tex_image, &src_view_tex_image, &src_view_texture,
> - dst_internal_format))
> - goto cleanup;
> - }
> -
> - /* We really only need to stash the bound framebuffers and scissor. */
> - _mesa_meta_begin(ctx, MESA_META_SCISSOR);
> -
> - readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
> - if (readFb == NULL)
> - goto meta_end;
> -
> - drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
> - if (drawFb == NULL)
> - goto meta_end;
> -
> - _mesa_bind_framebuffers(ctx, drawFb, readFb);
> -
> - switch (_mesa_get_format_base_format(src_format)) {
> - case GL_DEPTH_COMPONENT:
> - attachment = GL_DEPTH_ATTACHMENT;
> - mask = GL_DEPTH_BUFFER_BIT;
> - break;
> - case GL_DEPTH_STENCIL:
> - attachment = GL_DEPTH_STENCIL_ATTACHMENT;
> - mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
> - break;
> - case GL_STENCIL_INDEX:
> - attachment = GL_STENCIL_ATTACHMENT;
> - mask = GL_STENCIL_BUFFER_BIT;
> - break;
> - default:
> - attachment = GL_COLOR_ATTACHMENT0;
> - mask = GL_COLOR_BUFFER_BIT;
> - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
> - _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0);
> - }
> -
> - if (src_view_tex_image) {
> - /* Prefer the tex image because, even if we have a renderbuffer, we may
> - * have had to wrap it in a texture view.
> - */
> - _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, attachment,
> - src_view_tex_image, src_z);
> - } else {
> - _mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment,
> - src_renderbuffer);
> - }
> -
> - status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer);
> - if (status != GL_FRAMEBUFFER_COMPLETE)
> - goto meta_end;
> -
> - if (dst_renderbuffer) {
> - _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment,
> - dst_renderbuffer);
> - } else {
> - _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, attachment,
> - dst_tex_image, dst_z);
> - }
> -
> - status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
> - if (status != GL_FRAMEBUFFER_COMPLETE)
> - goto meta_end;
> -
> - /* Explicitly disable sRGB encoding */
> - ctx->DrawBuffer->Visual.sRGBCapable = false;
> -
> - /* Since we've bound a new draw framebuffer, we need to update its
> - * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
> - * be correct.
> - */
> - _mesa_update_state(ctx);
> -
> - /* We skip the core BlitFramebuffer checks for format consistency.
> - * We have already created views to ensure that the texture formats
> - * match.
> - */
> - ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
> - src_x, src_y,
> - src_x + src_width, src_y + src_height,
> - dst_x, dst_y,
> - dst_x + src_width, dst_y + src_height,
> - mask, GL_NEAREST);
> -
> - success = true;
> -
> -meta_end:
> - _mesa_reference_framebuffer(&readFb, NULL);
> - _mesa_reference_framebuffer(&drawFb, NULL);
> - _mesa_meta_end(ctx);
> -
> -cleanup:
> - _mesa_DeleteTextures(1, &src_view_texture);
> -
> - /* If we got a renderbuffer source, delete the temporary texture */
> - if (src_renderbuffer && src_tex_image)
> - ctx->Driver.DeleteTexture(ctx, src_tex_image->TexObject);
> -
> - return success;
> -}
> diff --git a/src/mesa/drivers/dri/i965/intel_copy_image.c b/src/mesa/drivers/dri/i965/intel_copy_image.c
> index 56eaed6..85585c7 100644
> --- a/src/mesa/drivers/dri/i965/intel_copy_image.c
> +++ b/src/mesa/drivers/dri/i965/intel_copy_image.c
> @@ -183,16 +183,6 @@ intel_copy_image_sub_data(struct gl_context *ctx,
> struct intel_mipmap_tree *src_mt, *dst_mt;
> unsigned src_level, dst_level;
>
> - if (brw->gen < 6 &&
> - _mesa_meta_CopyImageSubData_uncompressed(ctx,
> - src_image, src_renderbuffer,
> - src_x, src_y, src_z,
> - dst_image, dst_renderbuffer,
> - dst_x, dst_y, dst_z,
> - src_width, src_height)) {
> - return;
> - }
> -
> if (src_image) {
> src_mt = intel_texture_image(src_image)->mt;
> src_level = src_image->Level + src_image->TexObject->MinLevel;
> --
> 2.5.0.400.gff86faf
>
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Series is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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