[Mesa-dev] [PATCH 3/3] i965: Delete the meta-base CopyImageSubData implementation
Jason Ekstrand
jason at jlekstrand.net
Fri Dec 2 19:25:46 UTC 2016
On Fri, Dec 2, 2016 at 11:19 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> On Thu, Dec 1, 2016 at 10:35 AM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
> >
> > When I originally implemented the ARB_copy_image extension, the fast-path
> > was written in meta using texture views. This path only worked if both
> > images were uncompressed color images. All of the other cases fell back
> to
> > the blitter or, in the worst case, mapping and memcpy on the CPU. Now
> that
> > we have the blorp path, it handles all copies ever and the old meta,
> > blitter, and CPU paths are only used on gen5 and below. The primary
> reason
> > why we needed the meta path (apart from having a slow blitter on later
> > hardware) was to handle multisampling which gen5 and earlier don't
> support
> > anyway. Since the blitter is reasonably fast on gen5, we can just delete
> > the meta path and get rid of all that terrible code.
> >
> > If we decide that we're ok with just disabling ARB_copy_image on gen5 and
> > earlier (I personally am), then we could get rid of another 300 lines or
> so
> > of semi-hairy code.
> > ---
> > src/mesa/Makefile.sources | 1 -
> > src/mesa/drivers/common/meta.h | 10 -
> > src/mesa/drivers/common/meta_copy_image.c | 307
> ---------------------------
> > src/mesa/drivers/dri/i965/intel_copy_image.c | 10 -
> > 4 files changed, 328 deletions(-)
> > delete mode 100644 src/mesa/drivers/common/meta_copy_image.c
> >
> > diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> > index 410a61a..ee737b0 100644
> > --- a/src/mesa/Makefile.sources
> > +++ b/src/mesa/Makefile.sources
> > @@ -621,7 +621,6 @@ COMMON_DRIVER_FILES = \
> > drivers/common/driverfuncs.c \
> > drivers/common/driverfuncs.h \
> > drivers/common/meta_blit.c \
> > - drivers/common/meta_copy_image.c \
> > drivers/common/meta_generate_mipmap.c \
> > drivers/common/meta_tex_subimage.c \
> > drivers/common/meta.c \
> > diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/
> meta.h
> > index a7018f5..0a913e9 100644
> > --- a/src/mesa/drivers/common/meta.h
> > +++ b/src/mesa/drivers/common/meta.h
> > @@ -492,16 +492,6 @@ _mesa_meta_and_swrast_BlitFramebuffer(struct
> gl_context *ctx,
> > GLint dstX1, GLint dstY1,
> > GLbitfield mask, GLenum filter);
> >
> > -bool
> > -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
> > - struct gl_texture_image
> *src_tex_image,
> > - struct gl_renderbuffer
> *src_renderbuffer,
> > - int src_x, int src_y, int
> src_z,
> > - struct gl_texture_image
> *dst_tex_image,
> > - struct gl_renderbuffer
> *dst_renderbuffer,
> > - int dst_x, int dst_y, int
> dst_z,
> > - int src_width, int src_height);
> > -
> > extern void
> > _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
> >
> > diff --git a/src/mesa/drivers/common/meta_copy_image.c
> b/src/mesa/drivers/common/meta_copy_image.c
> > deleted file mode 100644
> > index e1c90a3..0000000
> > --- a/src/mesa/drivers/common/meta_copy_image.c
> > +++ /dev/null
> > @@ -1,307 +0,0 @@
> > -/*
> > - * Mesa 3-D graphics library
> > - *
> > - * Copyright (C) 2014 Intel Corporation. All Rights Reserved.
> > - *
> > - * Permission is hereby granted, free of charge, to any person
> obtaining a
> > - * copy of this software and associated documentation files (the
> "Software"),
> > - * to deal in the Software without restriction, including without
> limitation
> > - * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> > - * and/or sell copies of the Software, and to permit persons to whom the
> > - * Software is furnished to do so, subject to the following conditions:
> > - *
> > - * The above copyright notice and this permission notice shall be
> included
> > - * in all copies or substantial portions of the Software.
> > - *
> > - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS
> > - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> > - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
> SHALL
> > - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> > - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> > - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> > - * OTHER DEALINGS IN THE SOFTWARE.
> > - */
> > -
> > -#include "glheader.h"
> > -#include "context.h"
> > -#include "enums.h"
> > -#include "imports.h"
> > -#include "macros.h"
> > -#include "teximage.h"
> > -#include "texobj.h"
> > -#include "fbobject.h"
> > -#include "framebuffer.h"
> > -#include "buffers.h"
> > -#include "state.h"
> > -#include "mtypes.h"
> > -#include "meta.h"
> > -
> > -/**
> > - * Create a texture image that wraps a renderbuffer.
> > - */
> > -static struct gl_texture_image *
> > -wrap_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
> > -{
> > - GLenum texTarget;
> > - struct gl_texture_object *texObj;
> > - struct gl_texture_image *texImage;
> > -
> > - if (rb->NumSamples > 1)
> > - texTarget = GL_TEXTURE_2D_MULTISAMPLE;
> > - else
> > - texTarget = GL_TEXTURE_2D;
> > -
> > - /* Texture ID is not significant since it never goes into the hash
> table */
> > - texObj = ctx->Driver.NewTextureObject(ctx, 0, texTarget);
> > - assert(texObj);
> > - if (!texObj)
> > - return NULL;
> > -
> > - texImage = _mesa_get_tex_image(ctx, texObj, texTarget, 0);
> > - assert(texImage);
> > - if (!texImage)
> > - return NULL;
> > -
> > - if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
> > - _mesa_problem(ctx, "Failed to create texture from renderbuffer");
> > - return NULL;
> > - }
> > -
> > - if (ctx->Driver.FinishRenderTexture &&
> !rb->NeedsFinishRenderTexture) {
> > - rb->NeedsFinishRenderTexture = true;
> > - ctx->Driver.FinishRenderTexture(ctx, rb);
> > - }
> > -
> > - return texImage;
> > -}
> > -
> > -
> > -/* This function makes a texture view without bothering with all of the
> API
> > - * checks. Most of them are the same for CopyTexSubImage so checking
> would
> > - * be redundant. The one major difference is that we don't check for
> > - * whether the texture is immutable or not. However, since the view
> will
> > - * be created and then immediately destroyed, this should not be a
> problem.
> > - */
> > -static bool
> > -make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
> > - struct gl_texture_image **view_tex_image, GLuint
> *view_tex_name,
> > - GLenum internal_format)
> > -{
> > - struct gl_texture_object *tex_obj = tex_image->TexObject;
> > - struct gl_texture_object *view_tex_obj;
> > - mesa_format tex_format;
> > -
> > - /* Set up the new texture object */
> > - _mesa_GenTextures(1, view_tex_name);
> > - view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name);
> > - if (!view_tex_obj)
> > - return false;
> > -
> > - tex_format = _mesa_choose_texture_format(ctx, view_tex_obj,
> tex_obj->Target,
> > - 0, internal_format,
> > - GL_NONE, GL_NONE);
> > -
> > - if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 1, 0,
> tex_format,
> > - 1, tex_image->Width,
> tex_image->Height,
> > - tex_image->Depth)) {
> > - _mesa_DeleteTextures(1, view_tex_name);
> > - *view_tex_name = 0;
> > - return false;
> > - }
> > -
> > - assert(tex_obj->Target != 0);
> > - assert(tex_obj->TargetIndex < NUM_TEXTURE_TARGETS);
> > -
> > - view_tex_obj->Target = tex_obj->Target;
> > - view_tex_obj->TargetIndex = tex_obj->TargetIndex;
> > -
> > - *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj,
> tex_obj->Target, 0);
> > -
> > - if (!*view_tex_image) {
> > - _mesa_DeleteTextures(1, view_tex_name);
> > - *view_tex_name = 0;
> > - return false;
> > - }
> > -
> > - _mesa_init_teximage_fields(ctx, *view_tex_image,
> > - tex_image->Width, tex_image->Height,
> > - tex_image->Depth,
> > - 0, internal_format, tex_format);
> > -
> > - view_tex_obj->MinLevel = tex_image->Level;
> > - view_tex_obj->NumLevels = 1;
> > - view_tex_obj->MinLayer = tex_obj->MinLayer;
> > - view_tex_obj->NumLayers = tex_obj->NumLayers;
> > - view_tex_obj->Immutable = tex_obj->Immutable;
> > - view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
> > -
> > - if (ctx->Driver.TextureView != NULL &&
> > - !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
> > - _mesa_DeleteTextures(1, view_tex_name);
> > - *view_tex_name = 0;
> > - return false; /* driver recorded error */
> > - }
> > -
> > - return true;
> > -}
> > -
> > -/** A partial implementation of glCopyImageSubData
> > - *
> > - * This is a partial implementation of glCopyImageSubData that works
> only
> > - * if both textures are uncompressed and the destination texture is
> > - * renderable. It uses a slight abuse of a texture view (see
> make_view) to
> > - * turn the source texture into the destination texture type and then
> uses
> > - * _mesa_meta_BlitFramebuffers to do the copy.
> > - */
> > -bool
> > -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
> > - struct gl_texture_image
> *src_tex_image,
> > - struct gl_renderbuffer
> *src_renderbuffer,
> > - int src_x, int src_y, int
> src_z,
> > - struct gl_texture_image
> *dst_tex_image,
> > - struct gl_renderbuffer
> *dst_renderbuffer,
> > - int dst_x, int dst_y, int
> dst_z,
> > - int src_width, int src_height)
> > -{
> > - mesa_format src_format, dst_format;
> > - GLint src_internal_format, dst_internal_format;
> > - GLuint src_view_texture = 0;
> > - struct gl_texture_image *src_view_tex_image;
> > - struct gl_framebuffer *readFb;
> > - struct gl_framebuffer *drawFb = NULL;
> > - bool success = false;
> > - GLbitfield mask;
> > - GLenum status, attachment;
> > -
> > - if (src_renderbuffer) {
> > - src_format = src_renderbuffer->Format;
> > - src_internal_format = src_renderbuffer->InternalFormat;
> > - } else {
> > - assert(src_tex_image);
> > - src_format = src_tex_image->TexFormat;
> > - src_internal_format = src_tex_image->InternalFormat;
> > - }
> > -
> > - if (dst_renderbuffer) {
> > - dst_format = dst_renderbuffer->Format;
> > - dst_internal_format = dst_renderbuffer->InternalFormat;
> > - } else {
> > - assert(dst_tex_image);
> > - dst_format = dst_tex_image->TexFormat;
> > - dst_internal_format = dst_tex_image->InternalFormat;
> > - }
> > -
> > - if (_mesa_is_format_compressed(src_format))
> > - return false;
> > -
> > - if (_mesa_is_format_compressed(dst_format))
> > - return false;
> > -
> > - if (src_internal_format == dst_internal_format) {
> > - src_view_tex_image = src_tex_image;
> > - } else {
> > - if (src_renderbuffer) {
> > - assert(src_tex_image == NULL);
> > - src_tex_image = wrap_renderbuffer(ctx, src_renderbuffer);
> > - }
> > - if (!make_view(ctx, src_tex_image, &src_view_tex_image,
> &src_view_texture,
> > - dst_internal_format))
> > - goto cleanup;
> > - }
> > -
> > - /* We really only need to stash the bound framebuffers and scissor.
> */
> > - _mesa_meta_begin(ctx, MESA_META_SCISSOR);
> > -
> > - readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
> > - if (readFb == NULL)
> > - goto meta_end;
> > -
> > - drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
> > - if (drawFb == NULL)
> > - goto meta_end;
> > -
> > - _mesa_bind_framebuffers(ctx, drawFb, readFb);
> > -
> > - switch (_mesa_get_format_base_format(src_format)) {
> > - case GL_DEPTH_COMPONENT:
> > - attachment = GL_DEPTH_ATTACHMENT;
> > - mask = GL_DEPTH_BUFFER_BIT;
> > - break;
> > - case GL_DEPTH_STENCIL:
> > - attachment = GL_DEPTH_STENCIL_ATTACHMENT;
> > - mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
> > - break;
> > - case GL_STENCIL_INDEX:
> > - attachment = GL_STENCIL_ATTACHMENT;
> > - mask = GL_STENCIL_BUFFER_BIT;
> > - break;
> > - default:
> > - attachment = GL_COLOR_ATTACHMENT0;
> > - mask = GL_COLOR_BUFFER_BIT;
> > - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
> > - _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0);
> > - }
> > -
> > - if (src_view_tex_image) {
> > - /* Prefer the tex image because, even if we have a renderbuffer,
> we may
> > - * have had to wrap it in a texture view.
> > - */
> > - _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
> attachment,
> > - src_view_tex_image, src_z);
> > - } else {
> > - _mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment,
> > - src_renderbuffer);
> > - }
> > -
> > - status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer);
> > - if (status != GL_FRAMEBUFFER_COMPLETE)
> > - goto meta_end;
> > -
> > - if (dst_renderbuffer) {
> > - _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment,
> > - dst_renderbuffer);
> > - } else {
> > - _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
> attachment,
> > - dst_tex_image, dst_z);
> > - }
> > -
> > - status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
> > - if (status != GL_FRAMEBUFFER_COMPLETE)
> > - goto meta_end;
> > -
> > - /* Explicitly disable sRGB encoding */
> > - ctx->DrawBuffer->Visual.sRGBCapable = false;
> > -
> > - /* Since we've bound a new draw framebuffer, we need to update its
> > - * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
> > - * be correct.
> > - */
> > - _mesa_update_state(ctx);
> > -
> > - /* We skip the core BlitFramebuffer checks for format consistency.
> > - * We have already created views to ensure that the texture formats
> > - * match.
> > - */
> > - ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
> > - src_x, src_y,
> > - src_x + src_width, src_y + src_height,
> > - dst_x, dst_y,
> > - dst_x + src_width, dst_y + src_height,
> > - mask, GL_NEAREST);
> > -
> > - success = true;
> > -
> > -meta_end:
> > - _mesa_reference_framebuffer(&readFb, NULL);
> > - _mesa_reference_framebuffer(&drawFb, NULL);
> > - _mesa_meta_end(ctx);
> > -
> > -cleanup:
> > - _mesa_DeleteTextures(1, &src_view_texture);
> > -
> > - /* If we got a renderbuffer source, delete the temporary texture */
> > - if (src_renderbuffer && src_tex_image)
> > - ctx->Driver.DeleteTexture(ctx, src_tex_image->TexObject);
> > -
> > - return success;
> > -}
> > diff --git a/src/mesa/drivers/dri/i965/intel_copy_image.c
> b/src/mesa/drivers/dri/i965/intel_copy_image.c
> > index 56eaed6..85585c7 100644
> > --- a/src/mesa/drivers/dri/i965/intel_copy_image.c
> > +++ b/src/mesa/drivers/dri/i965/intel_copy_image.c
> > @@ -183,16 +183,6 @@ intel_copy_image_sub_data(struct gl_context *ctx,
> > struct intel_mipmap_tree *src_mt, *dst_mt;
> > unsigned src_level, dst_level;
> >
> > - if (brw->gen < 6 &&
> > - _mesa_meta_CopyImageSubData_uncompressed(ctx,
> > - src_image,
> src_renderbuffer,
> > - src_x, src_y, src_z,
> > - dst_image,
> dst_renderbuffer,
> > - dst_x, dst_y, dst_z,
> > - src_width, src_height))
> {
> > - return;
> > - }
> > -
> > if (src_image) {
> > src_mt = intel_texture_image(src_image)->mt;
> > src_level = src_image->Level + src_image->TexObject->MinLevel;
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
> Series is:
> Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
>
Thanks!
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