[Mesa-dev] [PATCH] mesa: Clamp negative values in glGetUniformuiv
Kai Wasserbäch
kai at dev.carbon-project.org
Sat Dec 10 17:19:15 UTC 2016
Nicolai Hähnle wrote on 10.12.2016 14:54:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Section 2.2.2 (Data Conversions For State Query Commands) of the OpenGL 4.5
> (Compatibility Profile) spec says:
>
> "If a value is so large in magnitude that it cannot be represented by the
> returned data type, then the nearest value representable using the
> requested type is returned."
>
> This is reasonably interpreted as saying that e.g. float uniforms with a
> negative value should be clamped to 0 when queried as an unsigned integer.
>
> Fixes GL45-CTS.gpu_shader_fp64.state_query.
> ---
> src/mesa/main/imports.h | 17 +++++++++++++++++
> src/mesa/main/uniform_query.cpp | 21 ++++++++++++++++++++-
> 2 files changed, 37 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
> index ef7c378..2af0add 100644
> --- a/src/mesa/main/imports.h
> +++ b/src/mesa/main/imports.h
> @@ -158,20 +158,37 @@ static inline int IROUNDD(double d)
> }
>
> /**
> * Convert float to int64 by rounding to nearest integer.
> */
> static inline GLint64 IROUND64(float f)
> {
> return (GLint64) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
> }
>
> +/**
> + * Convert float to unsigned int by rounding to nearest integer, away from zero.
> + */
> +static inline unsigned int UROUND(float f)
> +{
> + return (unsigned int) ((f >= 0.0F) ? (f + 0.5F) : 0.0F);
> +}
> +
> +/**
> + * Convert double to unsigned int by rounding to nearest integer, away from
> + * zero.
> + */
> +static inline unsigned int UROUNDD(double d)
> +{
> + return (unsigned int) ((d >= 0.0) ? (d + 0.5) : 0.0);
> +}
> +
>
> /**
> * Convert positive float to int by rounding to nearest integer.
> */
> static inline int IROUND_POS(float f)
> {
> assert(f >= 0.0F);
> return (int) (f + 0.5F);
> }
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 3108d34..8e390cc 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -415,21 +415,20 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> double tmp = src[sidx].f;
> memcpy(&dst[didx].f, &tmp, sizeof(tmp));
> break;
> }
> default:
> assert(!"Should not get here.");
> break;
> }
> break;
> case GLSL_TYPE_INT:
> - case GLSL_TYPE_UINT:
> switch (uni->type->base_type) {
> case GLSL_TYPE_FLOAT:
> /* While the GL 3.2 core spec doesn't explicitly
> * state how conversion of float uniforms to integer
> * values works, in section 6.2 "State Tables" on
> * page 267 it says:
> *
> * "Unless otherwise specified, when floating
> * point state is returned as integer values or
> * integer state is returned as floating-point
> @@ -452,20 +451,40 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> memcpy(&tmp, &src[sidx].f, sizeof(tmp));
> dst[didx].i = IROUNDD(tmp);
> break;
> }
> default:
> assert(!"Should not get here.");
> break;
> }
> break;
>
> + case GLSL_TYPE_UINT:
> + switch (uni->type->base_type) {
> + case GLSL_TYPE_FLOAT:
> + dst[didx].u = UROUND(src[sidx].f);
> + break;
> + case GLSL_TYPE_BOOL:
> + dst[didx].u = src[sidx].i ? 1 : 0;
> + break;
> + case GLSL_TYPE_DOUBLE: {
> + double tmp;
> + memcpy(&tmp, &src[sidx].f, sizeof(tmp));
> + dst[didx].u = UROUNDD(tmp);
> + break;
> + }
> + default:
> + assert(!"Should not get here.");
Shouldn't this be a call to unreachable()? (And if so, then probably change the
default a few lines below as well?)
> + break;
> + }
> + break;
> +
> default:
> assert(!"Should not get here.");
> break;
> }
> }
> }
> }
> }
>
> static void
The rest of the change looks reasonable to me.
Cheers,
Kai
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