[Mesa-dev] [PATCH] mesa: Clamp negative values in glGetUniformuiv
Nicolai Hähnle
nhaehnle at gmail.com
Sat Dec 10 18:12:17 UTC 2016
On 10.12.2016 18:19, Kai Wasserbäch wrote:
> Nicolai Hähnle wrote on 10.12.2016 14:54:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Section 2.2.2 (Data Conversions For State Query Commands) of the OpenGL 4.5
>> (Compatibility Profile) spec says:
>>
>> "If a value is so large in magnitude that it cannot be represented by the
>> returned data type, then the nearest value representable using the
>> requested type is returned."
>>
>> This is reasonably interpreted as saying that e.g. float uniforms with a
>> negative value should be clamped to 0 when queried as an unsigned integer.
>>
>> Fixes GL45-CTS.gpu_shader_fp64.state_query.
>> ---
>> src/mesa/main/imports.h | 17 +++++++++++++++++
>> src/mesa/main/uniform_query.cpp | 21 ++++++++++++++++++++-
>> 2 files changed, 37 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
>> index ef7c378..2af0add 100644
>> --- a/src/mesa/main/imports.h
>> +++ b/src/mesa/main/imports.h
>> @@ -158,20 +158,37 @@ static inline int IROUNDD(double d)
>> }
>>
>> /**
>> * Convert float to int64 by rounding to nearest integer.
>> */
>> static inline GLint64 IROUND64(float f)
>> {
>> return (GLint64) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
>> }
>>
>> +/**
>> + * Convert float to unsigned int by rounding to nearest integer, away from zero.
>> + */
>> +static inline unsigned int UROUND(float f)
>> +{
>> + return (unsigned int) ((f >= 0.0F) ? (f + 0.5F) : 0.0F);
>> +}
>> +
>> +/**
>> + * Convert double to unsigned int by rounding to nearest integer, away from
>> + * zero.
>> + */
>> +static inline unsigned int UROUNDD(double d)
>> +{
>> + return (unsigned int) ((d >= 0.0) ? (d + 0.5) : 0.0);
>> +}
>> +
>>
>> /**
>> * Convert positive float to int by rounding to nearest integer.
>> */
>> static inline int IROUND_POS(float f)
>> {
>> assert(f >= 0.0F);
>> return (int) (f + 0.5F);
>> }
>>
>> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
>> index 3108d34..8e390cc 100644
>> --- a/src/mesa/main/uniform_query.cpp
>> +++ b/src/mesa/main/uniform_query.cpp
>> @@ -415,21 +415,20 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>> double tmp = src[sidx].f;
>> memcpy(&dst[didx].f, &tmp, sizeof(tmp));
>> break;
>> }
>> default:
>> assert(!"Should not get here.");
>> break;
>> }
>> break;
>> case GLSL_TYPE_INT:
>> - case GLSL_TYPE_UINT:
>> switch (uni->type->base_type) {
>> case GLSL_TYPE_FLOAT:
>> /* While the GL 3.2 core spec doesn't explicitly
>> * state how conversion of float uniforms to integer
>> * values works, in section 6.2 "State Tables" on
>> * page 267 it says:
>> *
>> * "Unless otherwise specified, when floating
>> * point state is returned as integer values or
>> * integer state is returned as floating-point
>> @@ -452,20 +451,40 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>> memcpy(&tmp, &src[sidx].f, sizeof(tmp));
>> dst[didx].i = IROUNDD(tmp);
>> break;
>> }
>> default:
>> assert(!"Should not get here.");
>> break;
>> }
>> break;
>>
>> + case GLSL_TYPE_UINT:
>> + switch (uni->type->base_type) {
>> + case GLSL_TYPE_FLOAT:
>> + dst[didx].u = UROUND(src[sidx].f);
>> + break;
>> + case GLSL_TYPE_BOOL:
>> + dst[didx].u = src[sidx].i ? 1 : 0;
>> + break;
>> + case GLSL_TYPE_DOUBLE: {
>> + double tmp;
>> + memcpy(&tmp, &src[sidx].f, sizeof(tmp));
>> + dst[didx].u = UROUNDD(tmp);
>> + break;
>> + }
>> + default:
>> + assert(!"Should not get here.");
>
> Shouldn't this be a call to unreachable()? (And if so, then probably change the
> default a few lines below as well?)
Probably yes, but given that this matches the surrounding code, it
should be a separate change.
Cheers,
Nicolai
>> + break;
>> + }
>> + break;
>> +
>> default:
>> assert(!"Should not get here.");
>> break;
>> }
>> }
>> }
>> }
>> }
>>
>> static void
>
> The rest of the change looks reasonable to me.
>
> Cheers,
> Kai
>
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