[Mesa-dev] [PATCH] glsl: Make copy propagation not panic when it sees an intrinsic.
Marek Olšák
maraeo at gmail.com
Sun Dec 11 11:54:53 UTC 2016
I don't see any difference in Deus Ex, but F1 2015 uses 64% less
spilled-temp-array memory with this on GCN.
Marek
On Sat, Dec 10, 2016 at 5:28 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> A number of games have large arrays of constants, which we promote to
> uniforms. This introduces copies from the uniform array to the original
> temporary array. Normally, copy propagation eliminates those copies,
> making everything refer to the uniform array directly.
>
> A number of shaders in "Deus Ex: Mankind Divided" recently exposed a
> limitation of copy propagation - if we had any intrinsics (i.e. image
> access in a compute shader), we weren't able to get rid of these copies.
>
> That meant that any variable indexing remained on the temporary array
> rather being moved to the uniform array. i965's scalar backend
> currently doesn't support indirect addressing of temporary arrays,
> which meant lowering it to if-ladders. This was horrible.
>
> On Skylake:
>
> total instructions in shared programs: 13700090 -> 13654519 (-0.33%)
> instructions in affected programs: 56438 -> 10867 (-80.75%)
> helped: 14
> HURT: 0
>
> total cycles in shared programs: 288879704 -> 291270232 (0.83%)
> cycles in affected programs: 12758080 -> 15148608 (18.74%)
> helped: 6
> HURT: 8
>
> All shaders helped are compute shaders in Tomb Raider or Deus Ex.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/glsl/opt_copy_propagation.cpp | 31 ++++++++++++++++++++++++++----
> 1 file changed, 27 insertions(+), 4 deletions(-)
>
> diff --git a/src/compiler/glsl/opt_copy_propagation.cpp b/src/compiler/glsl/opt_copy_propagation.cpp
> index 247c498..2240421 100644
> --- a/src/compiler/glsl/opt_copy_propagation.cpp
> +++ b/src/compiler/glsl/opt_copy_propagation.cpp
> @@ -186,11 +186,34 @@ ir_copy_propagation_visitor::visit_enter(ir_call *ir)
> }
> }
>
> - /* Since we're unlinked, we don't (necessarily) know the side effects of
> - * this call. So kill all copies.
> + /* Since this pass can run when unlinked, we don't (necessarily) know
> + * the side effects of calls. (When linked, most calls are inlined
> + * anyway, so it doesn't matter much.)
> + *
> + * One place where this does matter is IR intrinsics. They're never
> + * inlined. We also know what they do - while some have side effects
> + * (such as image writes), none edit random global variables. So we
> + * can assume they're side-effect free (other than the return value
> + * and out parameters).
> */
> - _mesa_hash_table_clear(acp, NULL);
> - this->killed_all = true;
> + if (!ir->callee->is_intrinsic()) {
> + _mesa_hash_table_clear(acp, NULL);
> + this->killed_all = true;
> + } else {
> + if (ir->return_deref)
> + kill(ir->return_deref->var);
> +
> + foreach_two_lists(formal_node, &ir->callee->parameters,
> + actual_node, &ir->actual_parameters) {
> + ir_variable *sig_param = (ir_variable *) formal_node;
> + if (sig_param->data.mode == ir_var_function_out ||
> + sig_param->data.mode == ir_var_function_inout) {
> + ir_rvalue *ir = (ir_rvalue *) actual_node;
> + ir_variable *var = ir->variable_referenced();
> + kill(var);
> + }
> + }
> + }
>
> return visit_continue_with_parent;
> }
> --
> 2.10.2
>
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