[Mesa-dev] [PATCH] glsl: Make copy propagation not panic when it sees an intrinsic.
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 13 06:59:57 UTC 2016
On Monday, December 12, 2016 4:35:46 PM PST Marek Olšák wrote:
[snip]
> Yeah, the GLSL compiler can't really do anything if it sees a bitcast.
> I tried to write a pass that removes bitcasts, but it's a PITA because
> you can have a vec4 where xzw are used as float and y as int.
>
> I just gave up and figured that unrolling in LLVM IR would be simpler.
>
> Marek
Yeah, this is one reason we need to get away from GLSL IR. Programs
ported from DX11 have bitcasts out the wazoo. NIR handles this much
better - since the types are part of the instruction, it magically sees
through all this rubbish. You don't even need to think about it when
writing passes. I suppose that's one thing that TGSI got right, and in
retrospect we got wrong.
--Ken
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