[Mesa-dev] [PATCH 45/84] st/nine: Pass size of memory to nine_state

Axel Davy axel.davy at ens.fr
Thu Dec 15 23:56:22 UTC 2016


This patch breaks build because it doesn't replace some calls.
The replacements are introduced by the patch after.

I suggest to just merge the two patches. I'm not so sure this patch
makes sense alone.

Axel

On 07/12/2016 23:55, Axel Davy wrote:
> From: Patrick Rudolph <siro at das-labor.org>
>
> Required for CSMT.
>
> Signed-off-by: Patrick Rudolph <siro at das-labor.org>
> ---
>   src/gallium/state_trackers/nine/device9.c    | 20 ++++++++++++++------
>   src/gallium/state_trackers/nine/nine_state.c | 18 ++++++++++++++----
>   src/gallium/state_trackers/nine/nine_state.h |  6 ++++++
>   3 files changed, 34 insertions(+), 10 deletions(-)
>
> diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
> index b959793..df96e88 100644
> --- a/src/gallium/state_trackers/nine/device9.c
> +++ b/src/gallium/state_trackers/nine/device9.c
> @@ -3240,7 +3240,9 @@ NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
>              pConstantData,
>              Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
>   
> -    nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount);
> +    nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
> +                                              Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
> +                                              Vector4fCount);
>   
>       return D3D_OK;
>   }
> @@ -3306,7 +3308,8 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
>                              &This->range_pool);
>           state->changed.group |= NINE_STATE_VS_CONST;
>       } else
> -        nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount);
> +        nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
> +                                                  Vector4iCount * sizeof(int[4]), Vector4iCount);
>   
>       return D3D_OK;
>   }
> @@ -3380,7 +3383,8 @@ NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
>                              &This->range_pool);
>           state->changed.group |= NINE_STATE_VS_CONST;
>       } else
> -        nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData, BoolCount);
> +        nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
> +                                                  sizeof(BOOL) * BoolCount, BoolCount);
>   
>       return D3D_OK;
>   }
> @@ -3644,7 +3648,9 @@ NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
>              pConstantData,
>              Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
>   
> -    nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount);
> +    nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
> +                                             Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
> +                                             Vector4fCount);
>   
>       return D3D_OK;
>   }
> @@ -3706,7 +3712,8 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
>           state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
>           state->changed.group |= NINE_STATE_PS_CONST;
>       } else
> -        nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount);
> +        nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
> +                                                 sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
>   
>       return D3D_OK;
>   }
> @@ -3774,7 +3781,8 @@ NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
>           state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
>           state->changed.group |= NINE_STATE_PS_CONST;
>       } else
> -        nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData, BoolCount);
> +        nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
> +                                                 sizeof(BOOL) * BoolCount, BoolCount);
>   
>       return D3D_OK;
>   }
> diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c
> index 9bc6f81..076a959 100644
> --- a/src/gallium/state_trackers/nine/nine_state.c
> +++ b/src/gallium/state_trackers/nine/nine_state.c
> @@ -1342,6 +1342,7 @@ void
>   nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
>                                             UINT StartRegister,
>                                             const float *pConstantData,
> +                                          const unsigned pConstantData_size,
>                                             UINT Vector4fCount)
>   {
>       struct nine_context *context = &device->context;
> @@ -1349,7 +1350,7 @@ nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
>   
>       memcpy(&vs_const_f[StartRegister * 4],
>              pConstantData,
> -           Vector4fCount * 4 * sizeof(context->vs_const_f[0]));
> +           pConstantData_size);
>   
>       if (device->may_swvp) {
>           Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister;
> @@ -1368,6 +1369,7 @@ void
>   nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
>                                             UINT StartRegister,
>                                             const int *pConstantData,
> +                                          const unsigned pConstantData_size,
>                                             UINT Vector4iCount)
>   {
>       struct nine_context *context = &device->context;
> @@ -1376,7 +1378,7 @@ nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
>       if (device->driver_caps.vs_integer) {
>           memcpy(&context->vs_const_i[4 * StartRegister],
>                  pConstantData,
> -               Vector4iCount * sizeof(int[4]));
> +               pConstantData_size);
>       } else {
>           for (i = 0; i < Vector4iCount; i++) {
>               context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
> @@ -1394,12 +1396,15 @@ void
>   nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
>                                             UINT StartRegister,
>                                             const BOOL *pConstantData,
> +                                          const unsigned pConstantData_size,
>                                             UINT BoolCount)
>   {
>       struct nine_context *context = &device->context;
>       int i;
>       uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
>   
> +    (void) pConstantData_size;
> +
>       for (i = 0; i < BoolCount; i++)
>           context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
>   
> @@ -1434,13 +1439,14 @@ void
>   nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
>                                           UINT StartRegister,
>                                           const float *pConstantData,
> +                                        const unsigned pConstantData_size,
>                                           UINT Vector4fCount)
>   {
>       struct nine_context *context = &device->context;
>   
>       memcpy(&context->ps_const_f[StartRegister * 4],
>              pConstantData,
> -           Vector4fCount * 4 * sizeof(context->ps_const_f[0]));
> +           pConstantData_size);
>   
>       context->changed.ps_const_f = TRUE;
>       context->changed.group |= NINE_STATE_PS_CONST;
> @@ -1467,6 +1473,7 @@ void
>   nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
>                                            UINT StartRegister,
>                                            const int *pConstantData,
> +                                         const unsigned pConstantData_size,
>                                            UINT Vector4iCount)
>   {
>       struct nine_context *context = &device->context;
> @@ -1475,7 +1482,7 @@ nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
>       if (device->driver_caps.ps_integer) {
>           memcpy(&context->ps_const_i[StartRegister][0],
>                  pConstantData,
> -               Vector4iCount * sizeof(context->ps_const_i[0]));
> +               pConstantData_size);
>       } else {
>           for (i = 0; i < Vector4iCount; i++) {
>               context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
> @@ -1492,12 +1499,15 @@ void
>   nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
>                                            UINT StartRegister,
>                                            const BOOL *pConstantData,
> +                                         const unsigned pConstantData_size,
>                                            UINT BoolCount)
>   {
>       struct nine_context *context = &device->context;
>       int i;
>       uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
>   
> +    (void) pConstantData_size;
> +
>       for (i = 0; i < BoolCount; i++)
>           context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
>   
> diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h
> index 9e863bc..cd3afed 100644
> --- a/src/gallium/state_trackers/nine/nine_state.h
> +++ b/src/gallium/state_trackers/nine/nine_state.h
> @@ -381,18 +381,21 @@ void
>   nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
>                                             UINT StartRegister,
>                                             const float *pConstantData,
> +                                          const unsigned pConstantData_size,
>                                             UINT Vector4fCount);
>   
>   void
>   nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
>                                             UINT StartRegister,
>                                             const int *pConstantData,
> +                                          const unsigned pConstantData_size,
>                                             UINT Vector4iCount);
>   
>   void
>   nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
>                                             UINT StartRegister,
>                                             const BOOL *pConstantData,
> +                                          const unsigned pConstantData_size,
>                                             UINT BoolCount);
>   
>   void
> @@ -403,18 +406,21 @@ void
>   nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
>                                           UINT StartRegister,
>                                           const float *pConstantData,
> +                                        const unsigned pConstantData_size,
>                                           UINT Vector4fCount);
>   
>   void
>   nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
>                                            UINT StartRegister,
>                                            const int *pConstantData,
> +                                         const unsigned pConstantData_size,
>                                            UINT Vector4iCount);
>   
>   void
>   nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
>                                            UINT StartRegister,
>                                            const BOOL *pConstantData,
> +                                         const unsigned pConstantData_size,
>                                            UINT BoolCount);
>   
>   void




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