[Mesa-dev] [PATCH 55/65] mesa/formatquery: Added framebuffer renderability related queries

Eduardo Lima Mitev elima at igalia.com
Wed Feb 3 15:45:40 UTC 2016


From: Antia Puentes <apuentes at igalia.com>

>From the ARB_internalformat_query2 specification:

   "- FRAMEBUFFER_RENDERABLE: The support for rendering to the resource via
      framebuffer attachment is returned in <params>.

    - FRAMEBUFFER_RENDERABLE_LAYERED: The support for layered rendering to
      the resource via framebuffer attachment is returned in <params>.

    - FRAMEBUFFER_BLEND: The support for rendering to the resource
      via framebuffer attachment when blending is enabled is returned in
      <params>."

For all of them,
    "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
     If the resource is unsupported, NONE is returned."
---
 src/mesa/main/formatquery.c | 40 +++++++++++++++++++++++++++++++++-------
 1 file changed, 33 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index 8b65931..697c90e 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -568,6 +568,23 @@ _is_internalformat_supported(struct gl_context *ctx, GLenum target,
    return (buffer[0] == GL_TRUE);
 }
 
+static bool
+_legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
+                                            GLenum target)
+{
+   switch (target) {
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY:
+   case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+   case GL_TEXTURE_CUBE_MAP:
+      return true;
+   default:
+      return false;
+   }
+}
+
 /* default implementation of QueryInternalFormat driverfunc, for
  * drivers not implementing ARB_internalformat_query2.
  */
@@ -617,6 +634,9 @@ _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
    case GL_TEXTURE_SHADOW:
    case GL_TEXTURE_GATHER:
    case GL_TEXTURE_GATHER_SHADOW:
+   case GL_FRAMEBUFFER_RENDERABLE:
+   case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
+   case GL_FRAMEBUFFER_BLEND:
       params[0] = GL_FULL_SUPPORT;
       break;
 
@@ -1042,16 +1062,22 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
       buffer[0] = GL_TRUE;
       break;
 
+   case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
+      if (!_mesa_has_EXT_texture_array(ctx) ||
+          _legal_target_for_framebuffer_texture_layer(ctx, target))
+         goto end;
+      /* fallthrough */
    case GL_FRAMEBUFFER_RENDERABLE:
-      /* @TODO */
-      break;
+   case GL_FRAMEBUFFER_BLEND:
+      if (!_mesa_has_ARB_framebuffer_object(ctx))
+         goto end;
 
-   case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
-      /* @TODO */
-      break;
+      if (target == GL_TEXTURE_BUFFER ||
+          !_is_renderable(ctx, internalformat))
+         goto end;
 
-   case GL_FRAMEBUFFER_BLEND:
-      /* @TODO */
+      ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
+                                      buffer);
       break;
 
    case GL_READ_PIXELS:
-- 
2.5.3



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