[Mesa-dev] [PATCH 54/65] mesa/formatquery: Added texture gather/shadow related queries
Eduardo Lima Mitev
elima at igalia.com
Wed Feb 3 15:45:39 UTC 2016
From: Antia Puentes <apuentes at igalia.com>
>From the ARB_internalformat_query2 specification:
"- TEXTURE_SHADOW: The support for using the resource with shadow samplers
is written to <params>.
- TEXTURE_GATHER: The support for using the resource with texture gather
operations is written to <params>.
- TEXTURE_GATHER_SHADOW: The support for using resource with texture gather
operations with shadow samplers is written to <params>."
For all of them,
"Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
If the resource or operation is not supported, NONE is returned."
---
src/mesa/main/formatquery.c | 43 ++++++++++++++++++++++++++++++++++++-------
1 file changed, 36 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index 0c993a8..8b65931 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -614,6 +614,9 @@ _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
case GL_CLEAR_BUFFER:
case GL_TEXTURE_VIEW:
+ case GL_TEXTURE_SHADOW:
+ case GL_TEXTURE_GATHER:
+ case GL_TEXTURE_GATHER_SHADOW:
params[0] = GL_FULL_SUPPORT;
break;
@@ -1168,16 +1171,42 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
buffer);
break;
+ case GL_TEXTURE_GATHER:
+ case GL_TEXTURE_GATHER_SHADOW:
+ if (!_mesa_has_ARB_texture_gather(ctx))
+ goto end;
+
+ /* fallthrough */
case GL_TEXTURE_SHADOW:
- /* @TODO */
- break;
+ /* Only depth or depth-stencil image formats make sense in shadow
+ samplers */
+ if (pname != GL_TEXTURE_GATHER &&
+ !_mesa_is_depth_format(internalformat) &&
+ !_mesa_is_depthstencil_format(internalformat))
+ goto end;
- case GL_TEXTURE_GATHER:
- /* @TODO */
- break;
+ /* Validate the target for shadow and gather operations */
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ break;
- case GL_TEXTURE_GATHER_SHADOW:
- /* @TODO */
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ /* 1D and 1DArray textures are not admitted in gather operations */
+ if (pname != GL_TEXTURE_SHADOW)
+ goto end;
+ break;
+
+ default:
+ goto end;
+ }
+
+ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
+ buffer);
break;
case GL_SHADER_IMAGE_LOAD:
--
2.5.3
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