[Mesa-dev] [PATCH 54/65] mesa/formatquery: Added texture gather/shadow related queries

Eduardo Lima Mitev elima at igalia.com
Wed Feb 3 15:45:39 UTC 2016


From: Antia Puentes <apuentes at igalia.com>

>From the ARB_internalformat_query2 specification:

   "- TEXTURE_SHADOW: The support for using the resource with shadow samplers
      is written to <params>.

    - TEXTURE_GATHER: The support for using the resource with texture gather
      operations is written to <params>.

    - TEXTURE_GATHER_SHADOW: The support for using resource with texture gather
      operations with shadow samplers is written to <params>."

For all of them,

    "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
     If the resource or operation is not supported, NONE is returned."
---
 src/mesa/main/formatquery.c | 43 ++++++++++++++++++++++++++++++++++++-------
 1 file changed, 36 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index 0c993a8..8b65931 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -614,6 +614,9 @@ _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
    case GL_CLEAR_BUFFER:
    case GL_TEXTURE_VIEW:
+   case GL_TEXTURE_SHADOW:
+   case GL_TEXTURE_GATHER:
+   case GL_TEXTURE_GATHER_SHADOW:
       params[0] = GL_FULL_SUPPORT;
       break;
 
@@ -1168,16 +1171,42 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
                                       buffer);
       break;
 
+   case GL_TEXTURE_GATHER:
+   case GL_TEXTURE_GATHER_SHADOW:
+      if (!_mesa_has_ARB_texture_gather(ctx))
+         goto end;
+
+      /* fallthrough */
    case GL_TEXTURE_SHADOW:
-      /* @TODO */
-      break;
+      /* Only depth or depth-stencil image formats make sense in shadow
+         samplers */
+      if (pname != GL_TEXTURE_GATHER &&
+          !_mesa_is_depth_format(internalformat) &&
+          !_mesa_is_depthstencil_format(internalformat))
+         goto end;
 
-   case GL_TEXTURE_GATHER:
-      /* @TODO */
-      break;
+      /* Validate the target for shadow and gather operations */
+      switch (target) {
+      case GL_TEXTURE_2D:
+      case GL_TEXTURE_2D_ARRAY:
+      case GL_TEXTURE_CUBE_MAP:
+      case GL_TEXTURE_CUBE_MAP_ARRAY:
+      case GL_TEXTURE_RECTANGLE:
+         break;
 
-   case GL_TEXTURE_GATHER_SHADOW:
-      /* @TODO */
+      case GL_TEXTURE_1D:
+      case GL_TEXTURE_1D_ARRAY:
+         /* 1D and 1DArray textures are not admitted in gather operations */
+         if (pname != GL_TEXTURE_SHADOW)
+            goto end;
+         break;
+
+      default:
+         goto end;
+      }
+
+      ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
+                                      buffer);
       break;
 
    case GL_SHADER_IMAGE_LOAD:
-- 
2.5.3



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