[Mesa-dev] [PATCH 63/65] mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_format
Ilia Mirkin
imirkin at alum.mit.edu
Wed Feb 3 16:00:38 UTC 2016
On Wed, Feb 3, 2016 at 10:57 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
> On 02/03/2016 04:53 PM, Ilia Mirkin wrote:
>> On Wed, Feb 3, 2016 at 10:45 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
>>> _mesa_format_from_format_and_type() is currently not considering DEPTH and
>>> STENCIL formats, which are not array formats and are not handled anywhere.
>>>
>>> This patch adds cases for common combinations of DEPTH/STENCIL format and
>>> types.
>>> ---
>>> src/mesa/main/glformats.c | 15 +++++++++++++++
>>> 1 file changed, 15 insertions(+)
>>>
>>> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
>>> index e947543..aee4365 100644
>>> --- a/src/mesa/main/glformats.c
>>> +++ b/src/mesa/main/glformats.c
>>> @@ -3513,6 +3513,21 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
>>> case GL_UNSIGNED_INT_10F_11F_11F_REV:
>>> if (format == GL_RGB)
>>> return MESA_FORMAT_R11G11B10_FLOAT;
>>> + case GL_FLOAT:
>>> + if (format == GL_DEPTH_COMPONENT)
>>> + return MESA_FORMAT_Z_FLOAT32;
>>> + case GL_UNSIGNED_INT:
>>> + if (format == GL_DEPTH_COMPONENT)
>>> + return MESA_FORMAT_Z_UNORM32;
>>> + case GL_UNSIGNED_SHORT:
>>> + if (format == GL_DEPTH_COMPONENT)
>>> + return MESA_FORMAT_Z_UNORM16;
>>> + case GL_UNSIGNED_INT_24_8:
>>> + if (format == GL_DEPTH_STENCIL)
>>> + return MESA_FORMAT_Z24_UNORM_S8_UINT;
>>> + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
>>> + if (format == GL_DEPTH_STENCIL)
>>> + return MESA_FORMAT_Z32_FLOAT_S8X24_UINT;
>>
>> These are all missing breaks. Now it does all end up falling through
>> to the end and hitting a break... probably. But that's not how the
>> rest of the cases work. The r11g11b10 one is the only other one also
>> missing a break.
>>
>
> Wow, that was fast :)
Don't take that to mean that I've in-depth reviewed patches 1..62 (in
the minutes since you sent them) and this was the first issue :) Just
that I happened to click on a random patch and happened to notice this
issue.
>
> Good catch! This patch is fresh from this morning. I will fix it
> immediately.
>
> Thanks Ilia!
>
> Eduardo
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