[Mesa-dev] [PATCH v2 63/65] mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_format

Eduardo Lima Mitev elima at igalia.com
Wed Feb 3 16:04:57 UTC 2016


_mesa_format_from_format_and_type() is currently not considering DEPTH and
STENCIL formats, which are not array formats and are not handled anywhere.

This patch adds cases for common combinations of DEPTH/STENCIL format and
types.
---
 src/mesa/main/glformats.c | 21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index e947543..60a6122 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -3513,6 +3513,27 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
    case GL_UNSIGNED_INT_10F_11F_11F_REV:
       if (format == GL_RGB)
          return MESA_FORMAT_R11G11B10_FLOAT;
+      break;
+   case GL_FLOAT:
+      if (format == GL_DEPTH_COMPONENT)
+         return MESA_FORMAT_Z_FLOAT32;
+      break;
+   case GL_UNSIGNED_INT:
+      if (format == GL_DEPTH_COMPONENT)
+         return MESA_FORMAT_Z_UNORM32;
+      break;
+   case GL_UNSIGNED_SHORT:
+      if (format == GL_DEPTH_COMPONENT)
+         return MESA_FORMAT_Z_UNORM16;
+      break;
+   case GL_UNSIGNED_INT_24_8:
+      if (format == GL_DEPTH_STENCIL)
+         return MESA_FORMAT_Z24_UNORM_S8_UINT;
+      break;
+   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+      if (format == GL_DEPTH_STENCIL)
+         return MESA_FORMAT_Z32_FLOAT_S8X24_UINT;
+      break;
    default:
       break;
    }
-- 
2.5.3



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