[Mesa-dev] [PATCH 4/4] st/mesa: enable AoA for gallium drivers reporting GLSL 1.30
Kai Wasserbäch
kai at dev.carbon-project.org
Fri Feb 5 16:34:54 UTC 2016
Hey Dave,
can you mention
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92059
A large part of the problems with Middle-earth: Shadow of Mordor stem from
radeonsi not having AoA, which should be fixed by this, right?
Cheers,
Kai
Dave Airlie wrote on 05.02.2016 04:40:
> From: Dave Airlie <airlied at redhat.com>
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> docs/GL3.txt | 2 +-
> docs/relnotes/11.2.0.html | 1 +
> src/mesa/state_tracker/st_extensions.c | 1 +
> 3 files changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 7623ada..44a3ec7 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -149,7 +149,7 @@ GL 4.2, GLSL 4.20:
>
> GL 4.3, GLSL 4.30:
>
> - GL_ARB_arrays_of_arrays DONE (i965)
> + GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
> GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
> GL_ARB_clear_buffer_object DONE (all drivers)
> GL_ARB_compute_shader DONE (i965)
> diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html
> index 404e293..348a782 100644
> --- a/docs/relnotes/11.2.0.html
> +++ b/docs/relnotes/11.2.0.html
> @@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
> </p>
>
> <ul>
> +<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
> <li>GL_ARB_base_instance on freedreno/a4xx</li>
> <li>GL_ARB_compute_shader on i965</li>
> <li>GL_ARB_copy_image on r600</li>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index d066784..c8a42a2 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -805,6 +805,7 @@ void st_init_extensions(struct pipe_screen *screen,
> }
>
> extensions->EXT_shader_integer_mix = GL_TRUE;
> + extensions->ARB_arrays_of_arrays = GL_TRUE;
> } else {
> /* Optional integer support for GLSL 1.2. */
> if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
>
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