[Mesa-dev] [PATCH] meta: Fix the pbo usage in meta for GLES{1, 2} contexts

Ian Romanick idr at freedesktop.org
Fri Feb 5 19:30:11 UTC 2016


On 12/24/2015 01:04 PM, Anuj Phogat wrote:
> OpenGL ES 1.0 doesn't support using GL_STREAM_DRAW and both
> ES 1.0 and 2.0 don't support GL_STREAM_READ in glBufferData().
> So, handle it correctly by calling the _mesa_meta_begin()
> before create_texture_for_pbo().
> 
> Cc: "11.1" <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  src/mesa/drivers/common/meta_tex_subimage.c | 27 ++++++++++++++++-----------
>  1 file changed, 16 insertions(+), 11 deletions(-)
> 
> diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
> index 4adaad7..8ef306e 100644
> --- a/src/mesa/drivers/common/meta_tex_subimage.c
> +++ b/src/mesa/drivers/common/meta_tex_subimage.c
> @@ -211,19 +211,21 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
>      */
>     image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
>  
> +   if (allocate_storage)
> +      ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
> +
> +   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
> +                           MESA_META_PIXEL_STORE));
> +

Moving the call to _mesa_meta_begin makes sense from the commit message.
 It's not obvious to me why the call to AllocTextureImageBuffer was also
moved.

Also... is there a test case that hits this?  I think some of the
patches in my meta-cannot-use-Gen series might also fix this.

>     pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
>                                            GL_PIXEL_UNPACK_BUFFER,
>                                            dims, width, height, depth,
>                                            format, type, pixels, packing,
>                                            &pbo, &pbo_tex);
> -   if (!pbo_tex_image)
> +   if (!pbo_tex_image) {
> +      _mesa_meta_end(ctx);
>        return false;
> -
> -   if (allocate_storage)
> -      ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
> -
> -   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
> -                           MESA_META_PIXEL_STORE));
> +   }
>  
>     _mesa_GenFramebuffers(2, fbos);
>     _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
> @@ -346,15 +348,18 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
>      */
>     image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
>  
> +   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
> +                           MESA_META_PIXEL_STORE));
> +
>     pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
>                                            dims, width, height, depth,
>                                            format, type, pixels, packing,
>                                            &pbo, &pbo_tex);
> -   if (!pbo_tex_image)
> -      return false;
>  
> -   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
> -                           MESA_META_PIXEL_STORE));
> +   if (!pbo_tex_image) {
> +      _mesa_meta_end(ctx);
> +      return false;
> +   }
>  
>     /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
>     if (ctx->Extensions.ARB_color_buffer_float)
> 



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