[Mesa-dev] [PATCH 2/5] mesa: make _mesa_tex_target_to_face() an inline function
Brian Paul
brianp at vmware.com
Thu Feb 11 15:35:03 UTC 2016
---
src/mesa/main/teximage.c | 14 --------------
src/mesa/main/teximage.h | 15 +++++++++++++++
2 files changed, 15 insertions(+), 14 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 68a9752..57765d7 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -116,20 +116,6 @@ adjust_for_oes_float_texture(GLenum format, GLenum type)
return format;
}
-/**
- * For cube map faces, return a face index in [0,5].
- * For other targets return 0;
- */
-GLuint
-_mesa_tex_target_to_face(GLenum target)
-{
- if (_mesa_is_cube_face(target))
- return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- else
- return 0;
-}
-
-
/**
* Install gl_texture_image in a gl_texture_object according to the target
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index fe5b485..39ff8ea 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -47,6 +47,21 @@ _mesa_is_cube_face(GLenum target)
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+static inline GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (_mesa_is_cube_face(target))
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
/** Are any of the dimensions of given texture equal to zero? */
static inline GLboolean
_mesa_is_zero_size_texture(const struct gl_texture_image *texImage)
--
1.9.1
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