[Mesa-dev] [PATCH 2/9] glsl/types: Add a bare "sampler" type
Jason Ekstrand
jason at jlekstrand.net
Fri Feb 12 06:16:20 UTC 2016
This is to be used by SPIR-V for representing a sampler that isn't attached
to any particular image. In SPIR-V, all of the interesting bits such as
dimensionality, sampled type, etc. come from the image, the bare "sampler"
type simply uses a sampled type of VOID and 0 values for the rest.
---
src/compiler/builtin_type_macros.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/builtin_type_macros.h b/src/compiler/builtin_type_macros.h
index 7bd2e4e..da3f19e 100644
--- a/src/compiler/builtin_type_macros.h
+++ b/src/compiler/builtin_type_macros.h
@@ -78,6 +78,7 @@ DECL_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3)
DECL_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4)
DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4)
+DECL_TYPE(sampler, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID)
DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
--
2.5.0.400.gff86faf
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