[Mesa-dev] [PATCH 01/22] i965/meta: Delete unused layer shader uniform
Iago Toral
itoral at igalia.com
Thu Feb 18 15:38:40 UTC 2016
I sent minor comments to patches 3 and 4. I think you should fix the
commit log for the latter at least. Otherwise, patches 1-6 are:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Wed, 2016-02-17 at 17:57 -0800, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
> index 488fa6c..00c59f3 100644
> --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
> +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
> @@ -110,7 +110,6 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
> "#extension GL_AMD_vertex_shader_layer : enable\n"
> "#extension GL_ARB_draw_instanced : enable\n"
> "attribute vec4 position;\n"
> - "uniform int layer;\n"
> "void main()\n"
> "{\n"
> "#ifdef GL_AMD_vertex_shader_layer\n"
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