[Mesa-dev] [PATCH 01/22] i965/meta: Delete unused layer shader uniform
Iago Toral
itoral at igalia.com
Fri Feb 19 10:49:29 UTC 2016
On Thu, 2016-02-18 at 16:38 +0100, Iago Toral wrote:
> I sent minor comments to patches 3 and 4. I think you should fix the
> commit log for the latter at least. Otherwise, patches 1-6 are:
>
> Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
And patches 7-22 are also:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> On Wed, 2016-02-17 at 17:57 -0800, Ian Romanick wrote:
> > From: Ian Romanick <ian.d.romanick at intel.com>
> >
> > Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> > ---
> > src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 1 -
> > 1 file changed, 1 deletion(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
> > index 488fa6c..00c59f3 100644
> > --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
> > +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
> > @@ -110,7 +110,6 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
> > "#extension GL_AMD_vertex_shader_layer : enable\n"
> > "#extension GL_ARB_draw_instanced : enable\n"
> > "attribute vec4 position;\n"
> > - "uniform int layer;\n"
> > "void main()\n"
> > "{\n"
> > "#ifdef GL_AMD_vertex_shader_layer\n"
>
>
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