[Mesa-dev] [PATCH 5/5] nvc0: rename 3d binding points to NVC0_BIND_3D_XXX

Ilia Mirkin imirkin at alum.mit.edu
Sun Feb 21 23:08:46 UTC 2016


On Sun, Feb 21, 2016 at 9:18 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
>  /* 3d bufctx (during draw_vbo, blit_3d) */
> -#define NVC0_BIND_FB            0
> -#define NVC0_BIND_VTX           1
> -#define NVC0_BIND_VTX_TMP       2
> -#define NVC0_BIND_IDX           3
> -#define NVC0_BIND_TEX(s, i)  (  4 + 32 * (s) + (i))
> -#define NVC0_BIND_CB(s, i)   (164 + 16 * (s) + (i))
> -#define NVC0_BIND_TFB         244
> -#define NVC0_BIND_SUF         245
> -#define NVC0_BIND_BUF         246
> -#define NVC0_BIND_SCREEN      247
> -#define NVC0_BIND_TLS         249
> -#define NVC0_BIND_3D_COUNT    250
> +#define NVC0_BIND_3D_FB            0
> +#define NVC0_BIND_3D_VTX           1
> +#define NVC0_BIND_3D_VTX_TMP       2
> +#define NVC0_BIND_3D_IDX           3
> +#define NVC0_BIND_3D_TEX(s, i)  (  4 + 32 * (s) + (i))
> +#define NVC0_BIND_3D_CB(s, i)   (164 + 16 * (s) + (i))
> +#define NVC0_BIND_3D_TFB         244
> +#define NVC0_BIND_3D_SUF         245
> +#define NVC0_BIND_3D_BUF         246
> +#define NVC0_BIND_3D_SCREEN      247
> +#define NVC0_BIND_3D_TLS         249
> +#define NVC0_BIND_3D_3D_COUNT    250

I think you want to leave 3D_COUNT alone... the point was to
distinguish it from the CP_COUNT I think, but 3D_3D_COUNT seems a bit
excessive :) Otherwise, this series is

Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>


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