[Mesa-dev] [PATCH 5/5] nvc0: rename 3d binding points to NVC0_BIND_3D_XXX
Ilia Mirkin
imirkin at alum.mit.edu
Sun Feb 21 23:08:46 UTC 2016
On Sun, Feb 21, 2016 at 9:18 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
> /* 3d bufctx (during draw_vbo, blit_3d) */
> -#define NVC0_BIND_FB 0
> -#define NVC0_BIND_VTX 1
> -#define NVC0_BIND_VTX_TMP 2
> -#define NVC0_BIND_IDX 3
> -#define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
> -#define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
> -#define NVC0_BIND_TFB 244
> -#define NVC0_BIND_SUF 245
> -#define NVC0_BIND_BUF 246
> -#define NVC0_BIND_SCREEN 247
> -#define NVC0_BIND_TLS 249
> -#define NVC0_BIND_3D_COUNT 250
> +#define NVC0_BIND_3D_FB 0
> +#define NVC0_BIND_3D_VTX 1
> +#define NVC0_BIND_3D_VTX_TMP 2
> +#define NVC0_BIND_3D_IDX 3
> +#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
> +#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
> +#define NVC0_BIND_3D_TFB 244
> +#define NVC0_BIND_3D_SUF 245
> +#define NVC0_BIND_3D_BUF 246
> +#define NVC0_BIND_3D_SCREEN 247
> +#define NVC0_BIND_3D_TLS 249
> +#define NVC0_BIND_3D_3D_COUNT 250
I think you want to leave 3D_COUNT alone... the point was to
distinguish it from the CP_COUNT I think, but 3D_3D_COUNT seems a bit
excessive :) Otherwise, this series is
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
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